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PQSProjectionSurfaceQuadLoader.cs
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PQSProjectionSurfaceQuadLoader.cs
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// Material wrapper generated by shader translator tool
using System;
using Kopernicus.MaterialWrapper;
using UnityEngine;
namespace Kopernicus
{
namespace Configuration
{
[RequireConfigType(ConfigType.Node)]
public class PQSProjectionSurfaceQuadLoader : PQSProjectionSurfaceQuad
{
// Saturation, default = 1
[ParserTarget("saturation")]
public NumericParser<Single> saturationSetter
{
get { return saturation; }
set { saturation = value; }
}
// Contrast, default = 1
[ParserTarget("contrast")]
public NumericParser<Single> contrastSetter
{
get { return contrast; }
set { contrast = value; }
}
// Colour Unsaturation (A = Factor), default = (1,1,1,0)
[ParserTarget("tintColor")]
public ColorParser tintColorSetter
{
get { return tintColor; }
set { tintColor = value; }
}
// Near Tiling, default = 1000
[ParserTarget("texTiling")]
public NumericParser<Single> texTilingSetter
{
get { return texTiling; }
set { texTiling = value; }
}
// Near Blend, default = 0.5
[ParserTarget("texPower")]
public NumericParser<Single> texPowerSetter
{
get { return texPower; }
set { texPower = value; }
}
// Far Blend, default = 0.5
[ParserTarget("multiPower")]
public NumericParser<Single> multiPowerSetter
{
get { return multiPower; }
set { multiPower = value; }
}
// NearFar Start, default = 2000
[ParserTarget("groundTexStart")]
public NumericParser<Single> groundTexStartSetter
{
get { return groundTexStart; }
set { groundTexStart = value; }
}
// NearFar Start, default = 10000
[ParserTarget("groundTexEnd")]
public NumericParser<Single> groundTexEndSetter
{
get { return groundTexEnd; }
set { groundTexEnd = value; }
}
// Steep Tiling, default = 1
[ParserTarget("steepTiling")]
public NumericParser<Single> steepTilingSetter
{
get { return steepTiling; }
set { steepTiling = value; }
}
// Steep Blend, default = 1
[ParserTarget("steepPower")]
public NumericParser<Single> steepPowerSetter
{
get { return steepPower; }
set { steepPower = value; }
}
// Steep Fade Start, default = 20000
[ParserTarget("steepTexStart")]
public NumericParser<Single> steepTexStartSetter
{
get { return steepTexStart; }
set { steepTexStart = value; }
}
// Steep Fade End, default = 30000
[ParserTarget("steepTexEnd")]
public NumericParser<Single> steepTexEndSetter
{
get { return steepTexEnd; }
set { steepTexEnd = value; }
}
// Deep ground, default = "white" { }
[ParserTarget("deepTex")]
public Texture2DParser deepTexSetter
{
get { return deepTex; }
set { deepTex = value; }
}
[ParserTarget("deepTexScale")]
private Vector2Parser deepTexScaleSetter
{
get { return deepTexScale; }
set { deepTexScale = value; }
}
[ParserTarget("deepTexOffset")]
private Vector2Parser deepTexOffsetSetter
{
get { return deepTexOffset; }
set { deepTexOffset = value; }
}
// Deep MT, default = "white" { }
[ParserTarget("deepMultiTex")]
public Texture2DParser deepMultiTexSetter
{
get { return deepMultiTex; }
set { deepMultiTex = value; }
}
[ParserTarget("deepMultiTexScale")]
private Vector2Parser deepMultiTexScaleSetter
{
get { return deepMultiTexScale; }
set { deepMultiTexScale = value; }
}
[ParserTarget("deepMultiTexOffset")]
private Vector2Parser deepMultiTexOffsetSetter
{
get { return deepMultiTexOffset; }
set { deepMultiTexOffset = value; }
}
// Deep MT Tiling, default = 1
[ParserTarget("deepMultiFactor")]
public NumericParser<Single> deepMultiFactorSetter
{
get { return deepMultiFactor; }
set { deepMultiFactor = value; }
}
// Main Texture, default = "white" { }
[ParserTarget("mainTex")]
public Texture2DParser mainTexSetter
{
get { return mainTex; }
set { mainTex = value; }
}
[ParserTarget("mainTexScale")]
private Vector2Parser mainTexScaleSetter
{
get { return mainTexScale; }
set { mainTexScale = value; }
}
[ParserTarget("mainTexOffset")]
private Vector2Parser mainTexOffsetSetter
{
get { return mainTexOffset; }
set { mainTexOffset = value; }
}
// Main MT, default = "white" { }
[ParserTarget("mainMultiTex")]
public Texture2DParser mainMultiTexSetter
{
get { return mainMultiTex; }
set { mainMultiTex = value; }
}
[ParserTarget("mainMultiTexScale")]
private Vector2Parser mainMultiTexScaleSetter
{
get { return mainMultiTexScale; }
set { mainMultiTexScale = value; }
}
[ParserTarget("mainMultiTexOffset")]
private Vector2Parser mainMultiTexOffsetSetter
{
get { return mainMultiTexOffset; }
set { mainMultiTexOffset = value; }
}
// Main MT Tiling, default = 1
[ParserTarget("mainMultiFactor")]
public NumericParser<Single> mainMultiFactorSetter
{
get { return mainMultiFactor; }
set { mainMultiFactor = value; }
}
// High Ground, default = "white" { }
[ParserTarget("highTex")]
public Texture2DParser highTexSetter
{
get { return highTex; }
set { highTex = value; }
}
[ParserTarget("highTexScale")]
private Vector2Parser highTexScaleSetter
{
get { return highTexScale; }
set { highTexScale = value; }
}
[ParserTarget("highTexOffset")]
private Vector2Parser highTexOffsetSetter
{
get { return highTexOffset; }
set { highTexOffset = value; }
}
// High MT, default = "white" { }
[ParserTarget("highMultiTex")]
public Texture2DParser highMultiTexSetter
{
get { return highMultiTex; }
set { highMultiTex = value; }
}
[ParserTarget("highMultiTexScale")]
private Vector2Parser highMultiTexScaleSetter
{
get { return highMultiTexScale; }
set { highMultiTexScale = value; }
}
[ParserTarget("highMultiTexOffset")]
private Vector2Parser highMultiTexOffsetSetter
{
get { return highMultiTexOffset; }
set { highMultiTexOffset = value; }
}
// High MT Tiling, default = 1
[ParserTarget("highMultiFactor")]
public NumericParser<Single> highMultiFactorSetter
{
get { return highMultiFactor; }
set { highMultiFactor = value; }
}
// Snow, default = "white" { }
[ParserTarget("snowTex")]
public Texture2DParser snowTexSetter
{
get { return snowTex; }
set { snowTex = value; }
}
[ParserTarget("snowTexScale")]
private Vector2Parser snowTexScaleSetter
{
get { return snowTexScale; }
set { snowTexScale = value; }
}
[ParserTarget("snowTexOffset")]
private Vector2Parser snowTexOffsetSetter
{
get { return snowTexOffset; }
set { snowTexOffset = value; }
}
// Snow MT, default = "white" { }
[ParserTarget("snowMultiTex")]
public Texture2DParser snowMultiTexSetter
{
get { return snowMultiTex; }
set { snowMultiTex = value; }
}
[ParserTarget("snowMultiTexScale")]
private Vector2Parser snowMultiTexScaleSetter
{
get { return snowMultiTexScale; }
set { snowMultiTexScale = value; }
}
[ParserTarget("snowMultiTexOffset")]
private Vector2Parser snowMultiTexOffsetSetter
{
get { return snowMultiTexOffset; }
set { snowMultiTexOffset = value; }
}
// Snow MT Tiling, default = 1
[ParserTarget("snowMultiFactor")]
public NumericParser<Single> snowMultiFactorSetter
{
get { return snowMultiFactor; }
set { snowMultiFactor = value; }
}
// Steep Texture, default = "white" { }
[ParserTarget("steepTex")]
public Texture2DParser steepTexSetter
{
get { return steepTex; }
set { steepTex = value; }
}
[ParserTarget("steepTexScale")]
private Vector2Parser steepTexScaleSetter
{
get { return steepTexScale; }
set { steepTexScale = value; }
}
[ParserTarget("steepTexOffset")]
private Vector2Parser steepTexOffsetSetter
{
get { return steepTexOffset; }
set { steepTexOffset = value; }
}
// Deep Start, default = 0
[ParserTarget("deepStart")]
public NumericParser<Single> deepStartSetter
{
get { return deepStart; }
set { deepStart = value; }
}
// Deep End, default = 0.3
[ParserTarget("deepEnd")]
public NumericParser<Single> deepEndSetter
{
get { return deepEnd; }
set { deepEnd = value; }
}
// Main lower boundary start, default = 0
[ParserTarget("mainLoStart")]
public NumericParser<Single> mainLoStartSetter
{
get { return mainLoStart; }
set { mainLoStart = value; }
}
// Main lower boundary end, default = 0.5
[ParserTarget("mainLoEnd")]
public NumericParser<Single> mainLoEndSetter
{
get { return mainLoEnd; }
set { mainLoEnd = value; }
}
// Main upper boundary start, default = 0.3
[ParserTarget("mainHiStart")]
public NumericParser<Single> mainHiStartSetter
{
get { return mainHiStart; }
set { mainHiStart = value; }
}
// Main upper boundary end, default = 0.5
[ParserTarget("mainHiEnd")]
public NumericParser<Single> mainHiEndSetter
{
get { return mainHiEnd; }
set { mainHiEnd = value; }
}
// High lower boundary start, default = 0.6
[ParserTarget("hiLoStart")]
public NumericParser<Single> hiLoStartSetter
{
get { return hiLoStart; }
set { hiLoStart = value; }
}
// High lower boundary end, default = 0.6
[ParserTarget("hiLoEnd")]
public NumericParser<Single> hiLoEndSetter
{
get { return hiLoEnd; }
set { hiLoEnd = value; }
}
// High upper boundary start, default = 0.6
[ParserTarget("hiHiStart")]
public NumericParser<Single> hiHiStartSetter
{
get { return hiHiStart; }
set { hiHiStart = value; }
}
// High upper boundary end, default = 0.9
[ParserTarget("hiHiEnd")]
public NumericParser<Single> hiHiEndSetter
{
get { return hiHiEnd; }
set { hiHiEnd = value; }
}
// Snow Start, default = 0.9
[ParserTarget("snowStart")]
public NumericParser<Single> snowStartSetter
{
get { return snowStart; }
set { snowStart = value; }
}
// Snow End, default = 1
[ParserTarget("snowEnd")]
public NumericParser<Single> snowEndSetter
{
get { return snowEnd; }
set { snowEnd = value; }
}
// PlanetOpacity, default = 1
[ParserTarget("planetOpacity")]
public NumericParser<Single> planetOpacitySetter
{
get { return planetOpacity; }
set { planetOpacity = value; }
}
// Constructors
public PQSProjectionSurfaceQuadLoader () : base() { }
[Obsolete("Creating materials from shader source String is no longer supported. Use Shader assets instead.")]
public PQSProjectionSurfaceQuadLoader (String contents) : base (contents) { }
public PQSProjectionSurfaceQuadLoader (Material material) : base(material) { }
}
}
}