/
AtmosphereLoader.cs
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/
AtmosphereLoader.cs
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/**
* Kopernicus Planetary System Modifier
* ====================================
* Created by: BryceSchroeder and Teknoman117 (aka. Nathaniel R. Lewis)
* Maintained by: Thomas P., NathanKell and KillAshley
* Additional Content by: Gravitasi, aftokino, KCreator, Padishar, Kragrathea, OvenProofMars, zengei, MrHappyFace, Sigma88
* -------------------------------------------------------------
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* This library is intended to be used as a plugin for Kerbal Space Program
* which is copyright 2011-2015 Squad. Your usage of Kerbal Space Program
* itself is governed by the terms of its EULA, not the license above.
*
* https://kerbalspaceprogram.com
*/
using System;
using UnityEngine;
using Kopernicus.Components;
namespace Kopernicus
{
namespace Configuration
{
[RequireConfigType(ConfigType.Node)]
public class AtmosphereLoader : BaseLoader, IParserEventSubscriber
{
// Resoruces that will be edited
public GameObject scaledVersion;
public CelestialBody celestialBody;
// Do we have an atmosphere?
[PreApply]
[ParserTarget("enabled")]
public NumericParser<bool> enabled
{
get { return celestialBody.atmosphere; }
set { celestialBody.atmosphere = value; }
}
// Whether an AFG should get added
[PreApply]
[ParserTarget("addAFG")]
public NumericParser<bool> addAFG = new NumericParser<bool>(true);
// Does this atmosphere contain oxygen
[ParserTarget("oxygen")]
public NumericParser<bool> oxygen
{
get { return celestialBody.atmosphereContainsOxygen; }
set { celestialBody.atmosphereContainsOxygen = value; }
}
// Density at sea level
[ParserTarget("staticDensityASL")]
public NumericParser<double> atmDensityASL
{
get { return celestialBody.atmDensityASL; }
set { celestialBody.atmDensityASL = value; }
}
// atmosphereAdiabaticIndex
[ParserTarget("adiabaticIndex")]
public NumericParser<double> atmosphereAdiabaticIndex
{
get { return celestialBody.atmosphereAdiabaticIndex; }
set { celestialBody.atmosphereAdiabaticIndex = value; }
}
// atmosphere cutoff altitude (x3, for backwards compatibility)
[ParserTarget("maxAltitude")]
public NumericParser<double> maxAltitude
{
get { return celestialBody.atmosphereDepth; }
set { celestialBody.atmosphereDepth = value; }
}
[ParserTarget("altitude")]
public NumericParser<double> altitude
{
get { return celestialBody.atmosphereDepth; }
set { celestialBody.atmosphereDepth = value; }
}
[ParserTarget("atmosphereDepth")]
public NumericParser<double> atmosphereDepth
{
get { return celestialBody.atmosphereDepth; }
set { celestialBody.atmosphereDepth = value; }
}
// atmosphereGasMassLapseRate
[ParserTarget("gasMassLapseRate")]
public NumericParser<double> atmosphereGasMassLapseRate
{
get { return celestialBody.atmosphereGasMassLapseRate; }
set { celestialBody.atmosphereGasMassLapseRate = value; }
}
// atmosphereMolarMass
[ParserTarget("atmosphereMolarMass")]
public NumericParser<double> atmosphereMolarMass
{
get { return celestialBody.atmosphereMolarMass; }
set { celestialBody.atmosphereMolarMass = value; }
}
// Pressure curve
[ParserTarget("pressureCurve")]
public FloatCurveParser pressureCurve
{
get { return celestialBody.atmosphereUsePressureCurve ? celestialBody.atmospherePressureCurve : null; }
set
{
celestialBody.atmospherePressureCurve = value;
celestialBody.atmosphereUsePressureCurve = true;
}
}
// atmospherePressureCurveIsNormalized
[ParserTarget("pressureCurveIsNormalized")]
public NumericParser<bool> atmospherePressureCurveIsNormalized
{
get { return celestialBody.atmospherePressureCurveIsNormalized; }
set { celestialBody.atmospherePressureCurveIsNormalized = value; }
}
// Static pressure at sea level (all worlds are set to 1.0f?)
[ParserTarget("staticPressureASL")]
public NumericParser<double> staticPressureASL
{
get { return celestialBody.atmospherePressureSeaLevel; }
set { celestialBody.atmospherePressureSeaLevel = value; }
}
// Temperature curve (see below)
[ParserTarget("temperatureCurve")]
public FloatCurveParser temperatureCurve
{
get { return celestialBody.atmosphereUseTemperatureCurve ? celestialBody.atmosphereTemperatureCurve : null; }
set
{
celestialBody.atmosphereTemperatureCurve = value;
celestialBody.atmosphereUseTemperatureCurve = true;
}
}
// atmosphereTemperatureCurveIsNormalized
[ParserTarget("temperatureCurveIsNormalized")]
public NumericParser<bool> atmosphereTemperatureCurveIsNormalized
{
get { return celestialBody.atmosphereTemperatureCurveIsNormalized; }
set { celestialBody.atmosphereTemperatureCurveIsNormalized = value; }
}
// atmosphereTemperatureLapseRate
[ParserTarget("temperatureLapseRate")]
public NumericParser<double> atmosphereTemperatureLapseRate
{
get { return celestialBody.atmosphereTemperatureLapseRate; }
set { celestialBody.atmosphereTemperatureLapseRate = value; }
}
// TemperatureSeaLevel
[ParserTarget("temperatureSeaLevel")]
public NumericParser<double> atmosphereTemperatureSeaLevel
{
get { return celestialBody.atmosphereTemperatureSeaLevel; }
set { celestialBody.atmosphereTemperatureSeaLevel = value; }
}
// atmosphereTemperatureSunMultCurve
[ParserTarget("temperatureSunMultCurve")]
public FloatCurveParser atmosphereTemperatureSunMultCurve
{
get { return celestialBody.atmosphereTemperatureSunMultCurve; }
set { celestialBody.atmosphereTemperatureSunMultCurve = value; }
}
// Temperature latitude bias
[ParserTarget("temperatureLatitudeBiasCurve")]
public FloatCurveParser latitudeTemperatureBiasCurve
{
get { return celestialBody.latitudeTemperatureBiasCurve; }
set { celestialBody.latitudeTemperatureBiasCurve = value; }
}
// latitudeTemperatureSunMultCurve
[ParserTarget("temperatureLatitudeSunMultCurve")]
public FloatCurveParser latitudeTemperatureSunMultCurve
{
get { return celestialBody.latitudeTemperatureSunMultCurve; }
set { celestialBody.latitudeTemperatureSunMultCurve = value; }
}
// axialTemperatureSunMultCurve
[ParserTarget("temperatureAxialSunBiasCurve")]
public FloatCurveParser axialTemperatureSunBiasCurve
{
get { return celestialBody.axialTemperatureSunBiasCurve; }
set { celestialBody.axialTemperatureSunBiasCurve = value; }
}
// axialTemperatureSunMultCurve
[ParserTarget("temperatureAxialSunMultCurve")]
public FloatCurveParser axialTemperatureSunMultCurve
{
get { return celestialBody.axialTemperatureSunMultCurve; }
set { celestialBody.axialTemperatureSunMultCurve = value; }
}
// eccentricityTemperatureBiasCurve
[ParserTarget("temperatureEccentricityBiasCurve")]
public FloatCurveParser eccentricityTemperatureBiasCurve
{
get { return celestialBody.eccentricityTemperatureBiasCurve; }
set { celestialBody.eccentricityTemperatureBiasCurve = value; }
}
// ambient atmosphere color
[ParserTarget("ambientColor")]
public ColorParser ambientColor
{
get { return celestialBody.atmosphericAmbientColor; }
set { celestialBody.atmosphericAmbientColor = value.value; }
}
// AFG
[ParserTarget("AtmosphereFromGround", allowMerge = true)]
public AtmosphereFromGroundLoader atmosphereFromGround { get; set; }
// light color
[ParserTarget("lightColor")]
public ColorParser lightColor
{
get { return atmosphereFromGround?.waveLength; }
set
{
if (atmosphereFromGround == null)
atmosphereFromGround = new AtmosphereFromGroundLoader();
atmosphereFromGround.waveLength = value;
}
}
// Parser apply event
void IParserEventSubscriber.Apply (ConfigNode node)
{
// If we don't want an atmosphere, ignore this step
if(!celestialBody.atmosphere || !addAFG)
return;
// If we don't already have an atmospheric shell generated
if (scaledVersion.GetComponentsInChildren<AtmosphereFromGround> (true).Length == 0)
{
// Add the material light direction behavior
MaterialSetDirection materialLightDirection = scaledVersion.AddComponent<MaterialSetDirection>();
materialLightDirection.valueName = "_localLightDirection";
// Create the atmosphere shell game object
GameObject scaledAtmosphere = new GameObject("Atmosphere");
scaledAtmosphere.transform.parent = scaledVersion.transform;
scaledAtmosphere.layer = Constants.GameLayers.ScaledSpaceAtmosphere;
MeshRenderer renderer = scaledAtmosphere.AddComponent<MeshRenderer>();
renderer.sharedMaterial = new MaterialWrapper.AtmosphereFromGround();
MeshFilter meshFilter = scaledAtmosphere.AddComponent<MeshFilter>();
meshFilter.sharedMesh = Templates.ReferenceGeosphere;
scaledAtmosphere.AddComponent<AtmosphereFromGround>();
// Store the AFG
atmosphereFromGround = new AtmosphereFromGroundLoader();
// Setup known defaults
celestialBody.atmospherePressureSeaLevel = 1.0f;
}
}
// Parser post apply event
void IParserEventSubscriber.PostApply(ConfigNode node)
{
if (atmosphereFromGround != null)
AFGInfo.StoreAFG(atmosphereFromGround.afg);
}
// Default constructor
public AtmosphereLoader()
{
scaledVersion = generatedBody.scaledVersion;
celestialBody = generatedBody.celestialBody;
}
// Runtime Constructor
public AtmosphereLoader(CelestialBody body)
{
scaledVersion = body.scaledBody;
celestialBody = body;
}
}
}
}