-
Notifications
You must be signed in to change notification settings - Fork 66
/
glsl330.go
72 lines (51 loc) · 1000 Bytes
/
glsl330.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
// +build !android,!ios,!windows,!js
package asset
// shader for batch-system
var bVertex = `
#version 330
uniform mat4 proj;
in vec4 xyuv;
in vec4 rgba;
out vec4 outColor;
out vec2 outTexCoord;
void main() {
outColor = rgba;
outTexCoord = xyuv.zw;
gl_Position = proj * vec4(xyuv.xy, 1, 1);
}
` + "\x00"
var bColor = `
#version 330
uniform sampler2D tex;
in vec2 outTexCoord;
in vec4 outColor;
out vec4 outputColor;
void main() {
outputColor = texture(tex, outTexCoord) * outColor;
}
` + "\x00"
// mesh shader
var vertex = `
#version 330
uniform mat4 proj;
uniform mat4 model;
in vec4 xyuv;
in vec4 rgba;
out vec4 outColor;
out vec2 outTexCoord;
void main() {
outColor = rgba;
outTexCoord = xyuv.zw;
gl_Position = proj * model * vec4(xyuv.xy, 1, 1);
}
` + "\x00"
var color = `
#version 330
uniform sampler2D tex;
in vec2 outTexCoord;
in vec4 outColor;
out vec4 outputColor;
void main() {
outputColor = texture(tex, outTexCoord) * outColor;
}
` + "\x00"