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PlayWindow.h
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PlayWindow.h
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; Button indexes
_biPlayReturn = 3001
_biPlayRestart = 3002
_biPlayChangeTimer = 3003
_biPlayEndless = 3004
_biPlay1min = 3005
_biPlay2min = 3006
_biPlay5min = 3007
_biPlay10min = 3008
_biPlay20min = 3009
_gameWindowX = 320
_gameWindowY = 110
_gameWindowWidth = 550
_gameWindowHeight = 530
_timerButtonWidth = 200
_timerButtonHeight = 100
_mainTimerIndex = 1 ;main timer, that actualy count time
_tickTimerIndex = 2 ;timer, that send message each half second to tick-tack (show-hide) ":"
_secondTimerIndex = 3 ;timer, that send message each second
;that type of message tells a game window to be ready to be shown:
; prepare all images and strings randomly
_wmPrepareSelf = WM_USER + 10
_wmCleanSelf = WM_USER + 11
;time in ms
;_testTime = 5000
_1min = 60000
_2min = 120000
_5min = 300000
_10min = 600000
_20min = 1200000
_timeAfterTimeout = 2000
_tick = 500
_second = 1000
;string resources
; start indexes
; strings with following id's contain amount of defined resources
; strings starting from id+1 till id+[id] - strings with data
_strResCharacter1 = 1000
_strResCharacter2 = 2000
_strResCharacter3 = 3000
_strResCharacter4 = 4000
_strResEnvironment1 = 5000
_strResEnvironment2 = 6000
_strResEnvironment3 = 7000