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rock_paper_scissors.js
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rock_paper_scissors.js
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let result = 0;
let playerResult = 0;
let computerResult = 0;
let playerResult_span=document.getElementById("playerResult");
let computerResult_span=document.getElementById("computerResult");
let resultBoard_div=document.querySelector(".resultBoard");
let text_result_p=document.querySelector(".text_result > p")
var rock = document.getElementById("rock");
var paper = document.getElementById("paper");
var scissors = document.getElementById("scissors");
let playerSelection = ["rock", "paper", "scissors"];
rock.addEventListener("click", playGameRock);
paper.addEventListener("click", playGamePaper);
scissors.addEventListener("click", playGameScissors);
function getComputerSelection() {
let computerSelection = ["rock", "paper", "scissors"];
let randomNumber = Math.floor(Math.random() * 3 );
return computerSelection[randomNumber];
}
function getCapitalLetter(word) {
if (word === "rock") return "Rock";
if (word === "paper") return "Paper";
if (word === "scissors") return "Scissors";
}
let computerSelection = getComputerSelection();
function playGameRock(){
playRound("rock", getComputerSelection());
checkWinner();
}
function playGamePaper(){
playRound("paper", getComputerSelection());
checkWinner();
}
function playGameScissors(){
playRound("scissors", getComputerSelection());
checkWinner();
}
function win(playerSelection, computerSelection) {
playerResult++;
playerResult_span.innerHTML=playerResult;
computerResult_span.innerHTML=computerResult;
text_result_p.innerHTML=getCapitalLetter(playerSelection) + " beats " + getCapitalLetter(computerSelection) + ". You win!";
document.getElementById(playerSelection).classList.add('winning_green');
setTimeout(function() {document.getElementById(playerSelection).classList.remove('winning_green') },500);
}
function lose(playerSelection, computerSelection) {
computerResult++;
playerResult_span.innerHTML=playerResult;
computerResult_span.innerHTML=computerResult;
text_result_p.innerHTML = getCapitalLetter(playerSelection) + " loses " + getCapitalLetter(computerSelection) + ". You lose!";
document.getElementById(playerSelection).classList.add('losing_red');
setTimeout(function() {document.getElementById(playerSelection).classList.remove('losing_red') }, 500);
}
function draw(playerSelection, computerSelection) {
playerResult_span.innerHTML=playerResult;
computerResult_span.innerHTML=computerResult;
text_result_p.innerHTML = getCapitalLetter(playerSelection) + " equals to " + getCapitalLetter(computerSelection) + ". It's a draw!";
document.getElementById(playerSelection).classList.add('draw_grey');
setTimeout(function(){document.getElementById(playerSelection).classList.remove('draw_grey') }, 500);
}
function playRound(playerSelection, computerSelection) {
computerSelection = getComputerSelection();
switch(playerSelection){
case "rock":
switch(computerSelection){
case "rock":
draw(playerSelection, computerSelection);
break;
case "paper":
lose(playerSelection, computerSelection);
break;
case "scissors":
win(playerSelection, computerSelection);
break;
}
break;
case "paper":
switch(computerSelection){
case "rock":
win(playerSelection, computerSelection);
break;
case "paper":
draw(playerSelection, computerSelection);
break;
case "scissors":
lose(playerSelection, computerSelection);
break;
}
break;
case "scissors":
switch(computerSelection){
case "rock":
lose(playerSelection, computerSelection);
break;
case "paper":
win(playerSelection, computerSelection);
break;
case "scissors":
draw(playerSelection, computerSelection);
break;
}
break;
}
}
function checkWinner() {
if (playerResult==5 || computerResult==5 ){
console.log("Game over!");
console.log({playerResult});
console.log({computerResult});
rock.removeEventListener("click", playGameRock);
paper.removeEventListener("click", playGamePaper);
scissors.removeEventListener("click",playGameScissors);
rock.disabled = true;
paper.disabled = true;
scissors.disabled = true;
}
}
function refresh_page() {
window.location.reload();
}