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Unit_Session.pas
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Unit_Session.pas
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unit Unit_Session;
interface
uses Controls, Classes, dglOpenGL,
Unit_Cursor, Unit_Deck, Unit_Ingot, Unit_Pieces, Unit_Defaults, Unit_Render;
type
TSession = class
private
public
constructor Create;
destructor Destroy; override;
procedure New;
procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
procedure MouseMove(Shift: TShiftState; X, Y: Integer);
procedure Render(aPass: TRenderPass);
end;
implementation
{ TSession }
constructor TSession.Create;
begin
inherited;
end;
destructor TSession.Destroy;
begin
inherited;
end;
procedure TSession.MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
fCursor.MouseDown(Button, Shift, X, Y);
end;
procedure TSession.MouseMove(Shift: TShiftState; X, Y: Integer);
begin
fCursor.MouseMove(Shift, X, Y);
end;
procedure TSession.New;
begin
fIngot := TIngot.Create;
fIngot.LoadFromFile('');
fPieces := TPiecesCollection.Create;
fPieces.LoadFromFile('');
fDeck := TDeck.Create;
end;
procedure TSession.Render(aPass: TRenderPass);
begin
fRender.Switch(rm3D);
fIngot.Render;
fRender.Switch(rmDeck);
fDeck.Render;
if aPass <> rpSelection then
fCursor.Render;
end;
end.