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snapshots

ESP for snapshots, usefull for routing all snapshots speedruns

Demo video

Usefull stuff:

  • use the NotForPublicRoads (Hotring A) cheat to spawn a NRG-500
  • you can't fall of your bike (unless you drive in water)
  • pickups will be shown if you don't look trough the camera (and when you're within 100 units)
  • Usefull data at the bottom left of the screen: viewdistance/max snapshotdistance/#snapshots taken/total # of snapshots

ESP is red when snapshot is too far, green when it is possible to get them.
The calculation behind that is.. not a calculation and not very accurate, but it comes close.

It doesn't check if you zoomed in far enough to get the shot, I'll add that later when I find out how to do that.

The signext.cleo plugin is needed for sign extending the XYZ positions of pickups, because they are saved as 2byte values. Let me know if you find a way to make it work in pure cleo, so the plugin wouldn't be needed anymore. Finally found how to do it properly (I kept forgetting one step), the snapshots.cs script doesn't need the plugin anymore. I'm keeping the last version that used the plugin as snapshots-withplugin.cs, if you want to use that one, make sure to also put the signext.cleo plugin in your CLEO folder.