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IDraw.h
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IDraw.h
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/* QuestDesigner - Open Legends's Project
Copyright (C) 2003-2005. Germán Méndez Bravo (Kronuz)
Copyright (C) 2001-2003. Open Legends's Project
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#pragma once
#include <Core.h>
#include <IGraphics.h>
interface IDrawableContext
{
virtual bool Draw(const IGraphics *pGraphics_) = 0;
};
/////////////////////////////////////////////////////////////////////////////
/*! \interface IDrawableSelection
\brief Drawable context interface.
\author Germán Méndez Bravo (Kronuz)
\version 1.0
\date June 28, 2003
*/
interface IDrawableSelection :
public IDrawableContext
{
virtual bool GetMouseStateAt(const IGraphics *pGraphics_, const CPoint &point_, CURSOR *pCursor) = 0;
virtual void StartResizing(const CPoint &point_) = 0;
virtual void ResizeTo(const CPoint &point_) = 0;
virtual void EndResizing(const CPoint &point_) = 0;
virtual void StartMoving(const CPoint &point_) = 0;
virtual void MoveTo(const CPoint &point_) = 0;
virtual void EndMoving(const CPoint &point_) = 0;
virtual void StartSelBox(const CPoint &point_) = 0;
virtual void CancelSelBox() = 0;
virtual void SizeSelBox(const CPoint &point_) = 0;
virtual IPropertyEnabled* EndSelBoxAdd(const CPoint &point_, int Chains) = 0;
virtual void EndSelBoxRemove(const CPoint &point_) = 0;
virtual void CleanSelection() = 0;
virtual void SetSnapSize(int nSnapSize_, bool bShowGrid_) = 0;
virtual void SetLayer(int nLayer_) = 0;
virtual int GetLayer() = 0;
virtual bool isResizing() = 0;
virtual bool isMoving() = 0;
virtual bool isSelecting() = 0;
};