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GDD.txt
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GDD.txt
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Design Level of the for RunRace game
We design this game using Onion design method, where Onion has a layers with a similar concept we also design the game in layers.
LAYERS
1. Core Functionality/ Player Movement.
2. Attributes(Animations, UI, etc).
3. Game mechanics(Conditions, Level Design).
Introduction:- this game is about player needs to compete with other runners where runners needs to jump from wall to wall, climb ropes, slide faster,
flip to jump higher and grab to swing.
Steps
1. Players needs to run, jump and flip to be in the race, to reach next level.
2. Player needs to compete with 3 AI characters.
3. Win Condition:- player can win the race if he/she is the first person to reach the win area.
4. Loose condition:- player loose the race if he/she is the last person to reach the win area.
5. Next Level condition:- if player is among the first 3 to reach the win area player can go to the next level.
Target Machine:- PC
Engine Used:- Unity 3D