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Regulations of XL+yoU tournament

Table of Contents

Regulations

  • 0. Introduction - Specifies key issues related to the organizational backend. Including Tournament organizers and documents constituting Tournament rules,
  • 1. General Provisions - Defines participation conditions, prize pool, and the official communication method,
  • 2. Tournament Format and Timetable - Specifies phases in the Tournament, their course, and their schedule,
  • 3. Gameplay - Specifies templates in the Tournament, the game playing method, and the way of choosing templates, colors, and towns,
  • 4. Restarts - Specifies rules for using restarts in Parties,
  • 5. Fair Play Rules - Specifies Tournament fair play rules,
  • 6. Punishments - Specifies types of penalties, their issuance method, and the procedure for appealing against a penalty,
  • 7. End of the Game - Specifies the way the Party end.

Appendices

  • Appendix no 1 - Specifies the composition of the Judges' Committee and its operating method,
  • Appendix no 2 - Specifies definitions of terms used in the Regulations (and meeting other conditions of point 0.6),
  • Appendix no 3 - Specifies the method of issuing Decisions and their form,
  • Appendix no 4 - Specifies template settings in the Tournament,
  • Appendix no 5 - An example method of drawing templates to be banned according to point 3.5,
  • Appendix no 6 - Specifies the Tournament's privacy policy.

0. Introduction

0.1 XL+You (hereinafter referred to as the Tournament) is tournament played in game Heroes of Might and Magic III with Horn of the Abyss addon (hereinafter reffered to as the Game). The rules are set out in the Regulations of XL+yoU tournament and appendices to it (hereinafter reffered to as the Regulations).

0.2 Tournament is organized by Judges Committee (hereinafter reffered to as the Committee). Appendix no 1 determines the method of operation of the Committee and its composition.

0.3 The main version of the Regulations is Polish version, in the case of contradictions beetwen English and Polish versions, Polish version takes precedence.

0.4 In cases non included in regulations the Committee has deciding vote.

0.5 Terms used in Regulations, but not defined therein, which definition differs from common are defined in Appendix no 2

0.6 Committee can make Rulings, method of making of Rulings and its shape determines Appendix no 3

0.7 Privacy policy of Tournament is determined by Appendix no 6

1. General Provisions

1.1 Condition of participating in the Tournament is registration on www.h3.gg website and joining the "XL+yoU" tournament, reading and accepting the Regulations.

1.2 Prize pool in the Tournament:

1st place: 500 pln
2nd miejsce: 300 pln
3rd miejsce: 200 pln

Prize pool can be changed during Tournament.

1.3 Committee may forbid a person from joining without giving a reason - especially when:

  • the person is known for cheating during play
  • the person is known for lack of respect towards other players or the fair play rules
  • the person is known to be highly toxic

1.3 Committee may forbid a person from acting in Official Function in Tournament, especially when the person is known to be highly toxic.

1.4 Committee is given a non-exclusive, non-revocable and transferable right to restream, record and share chosen matches played in the Tournament for the purpose of providing commentary and archivization.

1.5 Official communication channel is Discord Server H3GG link (Hereinafter reffered to as the Discord)

2. Tournament Format and Timetable

2.1 Tournament will consist of two phases: Singups and Bracket Phase.

2.2 Singups will start 1.08.2023 and will last to 14.08.2023. Singups will take place via www.h3.gg website.

2.3 Course of Bracket Phase:

  • Bracket Phase will be carried out in cup system with double elimination, therefore will be divided into Upper Bracket Phase and Bottom Bracket Phase.
  • Upper Bracket Phase:
    • Winner of the match passes to next round of Upper Bracket Phase, loser passes to Bottom Bracket Phase.
    • Applies Best of Three game system.
    • Every round of Upper Bracket Phase will last 2 weeks, with reservation for Appendix no 3.
    • From quater-final of Upper Bracket Phase streaming is obligatory.
  • Bottom Bracket Phase:
    • Winner of the match passes to next round of Bottom Bracket Phase, loser is eliminated from the Tournament.
    • Applies Best of One game system, in final of Bottom Bracket applies Best of Three.
    • Every round of Upper Bracket Phase will last 1 week, with reservation for Appendix no 3.
    • rom quater-final of Bottom Bracket Phase streaming is obligatory.
  • Bracket Phase Final will be played beetwen winner of Bottom Bracket Phase and winner of Upper Bracket Phase:
    • Applies Best of Five game system.
    • Time for phase is 3 weeks.
    • Winner of Uppper Bracket Phase has advantage of one point from beginning.
    • Streaming is obligatory.

2.4 Each player has the right to give up any number of Matches and Parties during the whole Bracket Phase.

3. Gameplay

3.1 Templates for the Tournament's parties are:

3.2 Template settings are determined by Appendix no 4

3.3 Parties should be played via HotA Lobby avaible in Game. In the case HotA Lobby is not available Parties can be played via Hamachi or Game Ranger.

3.4 Preparation of the game:

  • One of the Players create a room in the HotA lobby (he will be host), second Player joins created by host room in lobby (he will be guest).
  • Guest choose cipher 1 or 0, host via Coin Flip option randomizes cipher 1 or 0.

3.5 Template choosing:

  • Host randomizes two templates which will be banned. Example of method of this banning is presented in Appendix no 5.
  • Winner of coinflip starts banning from remaning templates in ABBA system.
    • In the case of Best Of One Players ban templates until there is 1 template remaining.
    • In the case of Best Of Three Players ban templates until there are 3 templates remaining. Players choose templates alternately beginning with Player who banned last template. All Parties should be played on diffrent templates.
    • In the case of Best of Five in Final of Bracket Phase winner of Upper Bracket chooses template first. Template chosed by him is automatically winned by him, because of 1 point of advantage. Templates in other Parties are chosen by Players alternately begininng from winner of Bottom Bracket. All Parties should be played on diffrent templates.
    • By mutual agreement Party can be played on other version of template, it is recommended to determine your preferred template version before starting template selection.

3.6 Choosing of color and towns:

  • Towns are randomized via the Random Town vs Random Town option, if two identical towns are drawn, the draw must be repeated.
  • Players can reroll and ban 0-2 drawn towns for a fee of 500 gold. The first to reroll declares the winner of the coinflip. There is a maximum of one such ban per Player. If the same pair of towns is drawn as before the reroll, the draw must be repeated.
  • Bidding of town and color begins with Player, who won coinflip. First bidding is about town, second about color.

4. Restarts

4.1 Red is the first that has to decide if they take a restart, blue is second. (If blue passes turn intending to take a restart, in order to not give it away, and then red does not take restart and ends turn, blue has to write 111 in the first 5 seconds after accepting his turn. After that time, blue has to play the map).

4.2 Players can take technical restarts if:

  • The map is bugged, fe. a portal is missing*
  • There is a guard on the road that blocks the entire passage and defeating him will result in the loss of at least 70% of your army.
  • There is a guard on the road, defeating which will result in the loss of at least 70% of the army, he does not block the entire passage, but getting around him costs at least 1500 movement points.

*If the guard of the object is set incorrectly (it is possible to bypass it and use the object), a technical restart should not be performed, and the guard should be fought.

4.3 Technical restarsts can be used from 111 to 114 inclusive. If players can't reach an agreement about technical restart, decision must be consultated with the Judge

Early meeting restarts. If players interact with each other in early turns, each of them has the right to ask for a technical restart. The last day on which that is allowed is 116 for medium roads and 117 for fast roads. Interaction between players is defined as any battle between players, or taking over any object belonging to another player (empty mines, towns, etc.). Bear in mind, if simultaneous turns get interrupted, that does not mean an interaction happened. If by the time Blue finishes their turn, there was no interaction, there are no grounds for technical reset.

5. Fair Play rules

5.1 Do not use crashes for your advantage. If the game is re-loaded due to a crash, the players should do their best to recreate their moves on the adventure map and in combat in the turn in which error occurred. If a judge decides that moves were not repeated faithfully enough, they can ask players to reload again. If a player purposely changed his moves to gain an advantage, the organiser can punish them with a technical loss. If after loading the game a player has more time than before, they should spend that excess with their town or hero screen open - not analyzing the game or playing. In case of low timer these actions could result in an undeserved advantage.

5.2 External help. There are many ways of getting additional information useful in an ongoing game. Below is a list of them, with a decision whether or not it’s acceptable:

  • Hints (a third party provides the Player with information that can be deduced from only looking at their gameplay page) by text: Allowed, but if the hint has a significant impact on the gameplay or causes the Player to change their gameplay plan, fe. a list of steps, indication of an unnoticed earlier by the player of the object or a reminder to equip the artifact before the fight, Streamers using this type of advice will be punished with a walkover or disqualification, each such case should be reported to the Committee; Streamers should remove such suggestions, preferably through moderation.
  • Advice via phone, teamspeak, skype, etc. providing voice and / or video conversations: Forbidden
  • Spoilers (a third party provides a player with information that could not be logically deduced by watching only that player’s side of the game): > > > - Forbidden - if a player reads a spoiler they should play as if they haven’t seen it.
  • Ghosting (watching your opponent’s stream): Forbidden
  • Programs reading game’s memory - for example to see the map or foresee the skilltree of a hero: Forbidden
  • Value calculators: Allowed
  • Damage calculators: Allowed
  • Wiki pages: Allowed
  • Watching your own stream or recording of it from certain Party during this Party: Forbidden
  • Screenshots: Forbidden
  • Video guides: Allowed
  • Personal notes about the game: Allowed
  • Macros and binds: Using macros and binds that limits to simulating a combination of 2 keys, no additional delays and no cursor movements is allowed.

5.3 Using game saving for changing of movements made before them is forbidden.

5.4 Players are obliged to behave culturally to each others, during Party, before it and after it on Game chat, in private messages related to Tournament and on Discord.

5.5 Standard hota online gameplay rules. Link to them is here. If a rule in the Regulations conflicts with the one in standard hota rules, the Regulations takes priority.

6. Punishments

6.1 The Committee has several ways to punish players for non-compliance with the Regulations and in exceptional situations, not mentioned in the Regulations. Penalty levels are defined as follows:

  • Warning - received for trivial infractions. First warning has no consequences, but every next warning causes additional penalties:
    • Second warning - walkover for Party
    • Third warning - disqualification
  • Walkover for Party - received for small infractions,
  • Walkover for Match - received for medium infractions, included failure to meet deadlines, can be combined with a warning,
  • Dyskwalifikacja - received for big infractions
  • Ban - received for serious infractions, works like disquailfication, but doesn't allow you to play in the Tournament for a definite or indefinite period.

6.2 Committee in unusual situtations can use other than mentioned in point 7.1 type of penalty.

6.3 Informations about receiving a penatly with the reason of it will be published on Discord.

6.4 Players may appeal against the decision of the Committee at the latest on the day of the end of the phase following the phase in which they received the penalty.

7. End of the game

  • After the Party is played, the defeated player types “gg” both in case of the game being ranked, and in case it was not. “gg” in that case means admitting defeat, and can be a proof when writing a report. Decission about admitting defeat can't be canceled.

  • Report after the finished game should be written on www.h3.gg. The report needs to be confirmed by your opponent, or a judge.

  • After the game the players are obligated to exchange save passwords.

  • Useful links:

Appednices

Appendix no 1

  1. Composition of Judges' Committee

1.1 Types of Committee members:

  • Committee Chef - Jakub "Kubaryt" Starzyk, determines the composition of the Committee and coordinates its work,
  • Organizer - Makes decisions and actions related to the marketing of the Tournament, the Regulations and the Website,
  • Judges - Makes decisions and actions related to the Players' compliance with the Timetable, Fair Play, the rest of the Regulations and helps the Players in case of problems with fulfilling its provisions,
  • Discord Server Moderator - Makes decisions and actions related to Discord,
  • Secretary - Keeps the documentation of the Committee, writes a report on its work,
  • Observer Member - Does not play a special role in the Committee's operation, but may act fe. as an advisor,

1.2 Composition of Judges' Committee will be given in the first Ruling of Tournament.

1.3 The composition of the Committee, together with the contact details of its members, will also be given in this appendix.

  1. Method of operation of Committee

2.1 The Committee makes decisions in two modes:

  • Through individual decisions - in matters related to the assigned area of the Tournament and matters related to the entire Tournament, which in Committee Chef opinion, do not require a majority vote.
  • By majority vote - in matters related to the entire Tournament, appeals against individual decisions and at the request of a member of the Committee dealing with the area to which the matter relates. Decisions are taken by simple majority.

2.2 In the appendix to the Rulings dissolving the Committee, the Committee Chef shall include a report on the work of the Committee, which summarizes its activities during its existence.

Appendix no 2

  1. Definitions
  • Player - Tournament participtant.
  • Party - encounter beetwen two Players played for Tournament in Game,
  • Streamer - Player streaming his Game played for Tournament
  • Official Function in Tournament - function related to activites directly associated with Tournament:
    • Shoutcaster
    • Host
    • Committee member
  • Match - all Parties played beetwen certain two Players in certain Phase in Tournament.

Appendix no 3

  1. Method of making Rulings

1.1 In the case of an individual decision, the member of the Committee who takes it issues a ruling by publishing it on Github and Discord or provides information about it to another member of the Committee who issues a ruling indicating who made the decision. 1.2 In the event of a majority vote, the Committee Chef issues a Ruling in the manner described in point 1.1. 1.3 In the case of a Player's decision, e.g. withdrawal from the Tournament, the Committee member who received information about it issues a Ruling in the manner described in point 1.1.

  1. Ruling Shape

2.1 Ruling consist of Number of Ruling, Ruling's Content and information of person issuing it. 2.2 Number of Ruling consist of # character, 4 ciphers and X character (fe. #3001X). First cipher determines to which edition of Tournament Ruling applies, last three ciphers determines ordinal number. The higher the ordinal number of the Ruling, the more powerful it is, therefore if Ruling#3001X conflicts with Ruling#3006X, then Ruling#3006X is valid. 2.3 Ruling's Content is divided into points (not all of these points need to be included in every Ruling):

  • Withdrawals - informs about Player's withdrawals.
  • Walkovers for a Party - informs about Parties forfeited voluntarily by Players.
  • Walkovers for a Match - informs about Matches forfeited voluntarily by Players.
  • Appeals - informs about appealings form Committee decisions and concluding them.
  • Punishments and reprimands - informs about punishments used against Players.
  • Timetable - informs about Timetables of Phases.
  • Extensions of deadlines - informs about changes in the Timetable.
  • Judges' Committee - informs about decisions related to Committee.
  • Regulations - informs about decisions related to Regulations.
  • Exceptions to the Regulations - informs about the provisions related to point 0.4 of the Regulations and the planned changes to the Regulations.
  • Provisions - informs about other decisions.

Appendix no 4

The default clock will be chosen from the given ones (normal, rapid, blitz) based on voting.

6lm10xDa

Map size: XL

Underground: Yes

Human or computer players: 2

Computer players: 6

Teams: None

Road type: Only medium (middle option)

Water content: None

Monster strength: Strong

Difficulty: 160%

Tournament rules: Yes

Protect saves: Yes

Timer: Chess, 18:00+07:00+01:15 Normal, 16:00+6:00+1:00 Rapid, 10:00+5:00+1:00 Blitz (Can be changed if both players agree explicitly).

Simultaneous turns: Yes, to 121 (Can be changed if both players agree explicitly).

Neutral PvP combat: No

Restarts: 2x111 1x112

Additional rules:

The choice of towns for Computer Players is random.

Changes from 6lm10a:

  • Zone number changes:
    • 6 -> 2,
    • 2 -> 6,
    • 14 -> 10,
    • 10 -> 14,
    • 16 -> 8,
    • 8 -> 16,
    • 20 -> 18,
    • 18 -> 20,
    • 25 -> 22,
    • 22 -> 25,
  • Connection changes:
    • The wide connection between zones 21 and 25 and 24 and 22 (so-called 0k) has been replaced with a 3k connection without a road, on the surface, a fictive connection has also been added to it
    • Added fictive connections between zones 1 (so-called red starting zone) and 17 (so-called STZ), 1 and 21 (so-called bypass zone), 17 and 21; 2 (the so-called blue starting zoneer) and 18 (the so-called STZ), 2 and 22 (the so-called bypass zone), 18 and 22; 5 (so-called orange starting zoneer) and 19 (so-called STZ), 5 and 24 (so-called bypass zone), 19 and 24; 6 (so-called purple starting zoner) and 20 (so-called STZ), 6 and 25 (so-called bypass zone), 20 and 25; 3 (the so-called brown starting zone) and 23 (the so-called middle bypass zone), 4 (the so-called green starting zone) and 23,
  • Treasure value changes in zones:
    • in zones 1-6, 11 and 12 (so-called starting zones):
      • reduced the minimum value of group 2 treasures from 3000 to 2000,
      • increased the maximum value of group 2 treasures from 6000 to 7000,
    • in zones 7-10 and 13-16 (so-called treasure zone):
      • reduced the minimum value of group 1 treasures from 15000 to 10000,
      • reduced the minimum value of group 2 treasures from 10000 to 9000,
      • reduced the minimum value of group 3 treasures from 3000 to 2000,
      • reduced the maximum value of group 2 treasures from 15000 to 12000,
      • reduced the maximum value of group 3 treasures from 6000 to 5000,
      • group 1 treasure density increased from 1 to 3,
    • in zones 17-20 (so-called super-trunks):
      • reduced the minimum value of group 1 treasures from 20000 to 18000,
      • reduced the minimum value of group 2 treasures from 15000 to 9000,
      • reduced the minimum value of group 3 treasures from 10000 to 5000,
      • reduced the maximum value of group 2 treasures from 20000 to 18000,
      • reduced the maximum value of group 3 treasures from 15000 to 11000,
      • group 1 treasure density increased from 1 to 3,
      • group 2 treasure density increased from 6 to 9,
      • blocked occurrence of creature habitats,
    • in zones 21-25 (so-called bypass zones):
      • reduced the minimum value of group 1 treasures from 10000 to 9000,
      • reduced the minimum value of group 2 treasures from 3000 to 2000,
      • increased the maximum value of group 2 treasures from 6000 to 7000,
      • group 2 treasure density increased from 6 to 7.
  • Banned spells: Sorrow, Slayer, Fire Shield, Inferno, Counterstrike, Magic Mirror, Sacrifice,
  • Banned skills: Eagle Eye, Learning, First Aid,
  • Set the maximum amount of Dragon Utopias per zone (except Super Treasure and Treasure) to 1,
  • Set the maximum number of Griffin Conservatories per zone to 2,
  • Object value change: Imp Cache lowered from 5000 to 3000,
  • Locked Artifacts: Statesman's Medal, Ambassador's Sash, Diplomat's Ring, Ring of Infinite Gem, Eversmoking Ring of Sulfur, Everflowing Crystal Cloth, Everpouring Vial of Mercury, Endless Sack of Gold, Endless Purse of Gold, Endless Bag of Gold,
  • Artifacts unlocked: Curnocopia, Golden Goose,
  • Enabled Heroes: Sylvia, Catherine, Roland, Haart Lich, Mutare Drake, Boragus, Adrienne, Voy,
  • Banned Heroes: Ufretin, Straker, Piquedram, Verdish, Rion, Gerwulf, Christian, Edric, Korbac, Pyre.

Nostalgia TPNH

Map size: XL

Underground: Yes

Human or computer players: 2

Computer players: 6

Teams: None

Road type: Only fast (right-most option)

Water content: None

Monster strength: Strong

Difficulty: 160%

Tournament rules: Yes

Protect saves: Yes

Timer: Chess, 18:00+07:00+01:15 Normal, 16:00+6:00+1:00 Rapid, 10:00+5:00+1:00 Blitz (Can be changed if both players agree explicitly).

Simultaneous turns: Yes, to 121 (Can be changed if both players agree explicitly).

Neutral PvP combat: No

Restarts: 2x111 1x112

Additional rules:

The first 3 computer players belong to the red player, the remaining 3 belong to the blue player. The blue player chooses the first town for one of his computer players, the players take turns choosing towns. Each town can only be used once.

Template changes compared to Nostalgia:

  • Banned spells: Sorrow, Slayer, Fire Shield, Inferno, Counterstrike, Magic Mirror, Sacrefice,
  • Banned objects in zone 3 (so called Super Treasure): warehouses, windmills, t1 and t2 lvl dwellings, t1-3 shrines,
  • Banned heroes: Ufretin, Straker, Piquedram, Verdish, Rion, Gerwulf, Christian, Edric, Korbac, Pyre,
  • Enabled Heroes: Sylvia, Catherine, Roland, Haart Lich, Mutare Drake, Boragus, Adrienne, Voy,
  • Object value changes: Imp Cache value decreased from 5000 to 3000.

8xm12TP

Map size: XL

Underground: Yes

Human or computer players: 2

Computer players: 6

Teams: None

Road type: Only medium (middle option)

Water content: None

Monster strength: Strong

Difficulty: 160%

Tournament rules: Yes

Protect saves: Yes

Timer: Chess, 18:00+07:00+01:15 Normal, 16:00+6:00+1:00 Rapid, 10:00+5:00+1:00 Blitz (Can be changed if both players agree explicitly).

Simultaneous turns: Yes, to 121 (Can be changed if both players agree explicitly).

Neutral PvP combat: No

Restarts: 2x111 1x112

Additional rules:

The choice of towns for Computer Players is random.

Template changes compared to 8xm12a:

  • Banned spells: Sorrow, Slayer, Fire Shield, Inferno, Counterstrike, Magic Mirror, Sacrefice,
  • Enabled Heroes: Sylvia, Catherine, Roland, Haart Lich, Mutare Drake, Boragus, Adrienne, Voy,
  • Banned heroes: Ufretin, Straker, Piquedram, Verdish, Rion, Gerwulf, Christian, Edric, Korbac, Pyre,
  • Number of Griffin Conservatory per zone limited to 2 (don't apply to zone 33 so called Super Treasure),
  • Banned terrains in zones 21-32: swamp, sand, snow,
  • Banned objects: Seer's Hut,
  • Zone 24 and 29 guards' faction is Neutral,
  • Object value change: Imp Cache valu edecreased from 5000 to 3000.

RallyTP

Map size: XL

Underground: Yes

Human or computer players: 2

Computer players: 6

Teams: None

Road type: Only fast (right-mostTo nie zmienia f option)

Water content: None

Monster strength: Strong

Difficulty: 160%

Tournament rules: Yes

Protect saves: Yes

Timer: Chess, 17:00+07:00+01:15 Normal, 15:00+5:30+1:00 Rapid, 10:00+5:00+1:00 Blitz (Can be changed if both players agree explicitly).

Simultaneous turns: Yes, to 121 (Can be changed if both players agree explicitly).

Neutral PvP combat: No

Restarts: 2x111 1x112

Additional rules:

The choice of towns for Computer Players is random.

Template changes compared to Rally 2.2:

  • Banned heroes: Christian, Edric, Korbac, Pyre,
  • Object value change: Imp Cache valu edecreased from 5000 to 3000.

Spider 2.0

Map size: XL

Underground: Yes

Human or computer players: 2

Computer players: 6

Teams: None

Road type: Only medium (middle option)

Water content: None

Monster strength: Strong

Difficulty: 160%

Tournament rules: Yes

Protect saves: Yes

Timer: Chess, 18:00+07:00+01:15 Normal, 16:00+6:00+1:00 Rapid, 10:00+5:00+1:00 Blitz (Can be changed if both players agree explicitly).

Simultaneous turns: Yes, to 121 (Can be changed if both players agree explicitly).

Neutral PvP combat: No

Restarts: 2x111 1x112

Additional rules:

The choice of towns for Computer Players is random.

Template changes compared to Spider described in Spider 2.0.pdf file link

Sapphire 1.8

Map size: XL

Underground: Yes

Human or computer players: 2

Computer players: 6

Teams: None

Road type: Only medium (middle option)

Water content: None

Monster strength: Strong

Difficulty: 160%

Tournament rules: Yes

Protect saves: Yes

Timer: Chess, 18:00+07:00+01:15 Normal, 16:00+6:00+1:00 Rapid, 10:00+5:00+1:00 Blitz (Can be changed if both players agree explicitly).

Simultaneous turns: Yes, to 121 (Can be changed if both players agree explicitly).

Neutral PvP combat: No

Restarts: 2x111 1x112

Additional rules:

The method of selecting towns for Computer Players described in this document

Kubaryt 1.2e

Map size: XL

Underground: Yes

Human or computer players: 2

Computer players: 6

Teams: None

Road type: Only medium (middle option)

Water content: None

Monster strength: Strong

Difficulty: 160%

Tournament rules: Yes

Protect saves: Yes

Timer: Chess, 18:00+07:00+01:15 Normal, 16:00+6:00+1:00 Rapid, 10:00+5:00+1:00 Blitz (Can be changed if both players agree explicitly).

Simultaneous turns: Yes, to 121 (Can be changed if both players agree explicitly).

Neutral PvP combat: No

Restarts: 2x111 1x112

Additional rules:

Choosing a town for computer players: the red player chooses the town for the brown and pink players, and the blue player for the green and teal players, one town cannot be selected twice. The blue player chooses the first town for green, then the players alternately choose the towns. The rest of the computer players have random towns.

Appendix no 5

Step 1. Host assigns towns to templates

Krok 2. Host exludes towns without assignes templates from drawing

Krok 3. Host draws 2 towns, templates assigned to them are banned

Appendix no 6

This is our Privacy Policy, which contains the information about what data we collect, record, and how we use it. The terms “you” and “your” refer to all current or past participants of the XL+yoU Tournament. The terms “we”, “us”, “our” refers to the Judges' Committee. We may update this Privacy Policy from time to time. Changes to the Privacy Policy will be effective immediately. If you do not agree to this Privacy Policy, please do not participate in the Tournament. The privacy policy may be translated to other languages - but the binding text is in the Polish language.

The data we collect

Data collected automatically: When you interact with any of the services that belong to the Tournament, we may automatically receive data and store certain information, such as IP adresses. Information you provide: We collect information from you when you voluntarily provide such information, such as when you register as a participant of the Tournament. Information we collect may include but not be limited to your Discord username and unique identificator, e-mail address, match reports, and any other content you share with us. Restreams: We may restream and record certain matches for the purposes of providing commentary and archivization. During your stream, you may share personally identifiable data, such as the feed from your video cam. You provide us with a non-revocable right to use this data - but we may remove certain data if there is a legitimate interest to do so.

Third party services

We may use third party services, including but not limited to tournament management software and chat clients. The policies and procedures described here do not apply to these third parties. The way we use information We use the provided information to allow for organization, promotion and archivization of the League.

Children

We do not knowingly collect data from people under 13 years old or under the age of digital consent. If you belong to this category, you may not participate in this Tournament. If we discover that we unknowingly collected data of anyone under this age, we will remove this data to the best of our capacity.

Security

We take reasonable steps to ensure the security of the data from loss, misuse and unauthorized access. However, no internet nor physical form of communication is fully secure or error-free. Therefore, you should take special care in deciding what information you disclose to us and others.

Contact

If you wish to request, remove or change your data, you can contact us via Discord (kubaryt) or via email (kubarytcup@gmail.com). When contacting with email, please start the subject of the message with words “DATA REQUEST” - otherwise, we will ignore it. After a request, we may perform additional steps for the purpose of identification before processing it.