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General todo:
2. Create and test an example for parallel MPACT/UM2
4. Add pre and post conditions to vector functions (resize)
6. Check that nolints/cppchecks are all justified and necessary
7. Check pragma diagnostic push/pop
8. Test for apply permutation (likely during sorting of mesh
9. Make C API functions for the spatial partition into member functions for the partition
Parallel todo:
threaded histogram
threaded sortPermutation
threaded boundingbox(mesh)
Todo for ray tracing:
13. Benchmark intersection using modular rays
14. Benchmark intersection for intersect using pointer arithmetic
15. Reimplement Morton sort for mesh
16. Benchmark morton sorted vs unsorted intersection
17. Benchmark using insertion sort vs std::sort on morton sorted vs unsorted
18. Benchmark insertion vs non-insertion and morton vs non-morton for binned and non-binned
19. GPU version of intersection
Todo for meanchordlength:
2. Implement parallel kernel.
Todo for mesh histograms:
FaceVertexMesh.getUniqueEdges
FaceVertexMesh.getUniqueEdgeLengths
meanchordlength
histogram for mesh
histogram for mesh by material
histogram of spatial partition
Potential other tasks:
MPACT model to meshfile, for use with mesh analysis of MPACT
Change meshfile elsets to be a vec of vec
The text was updated successfully, but these errors were encountered:
General todo:
2. Create and test an example for parallel MPACT/UM2
4. Add pre and post conditions to vector functions (resize)
6. Check that nolints/cppchecks are all justified and necessary
7. Check pragma diagnostic push/pop
8. Test for apply permutation (likely during sorting of mesh
9. Make C API functions for the spatial partition into member functions for the partition
Parallel todo:
Todo for ray tracing:
13. Benchmark intersection using modular rays
14. Benchmark intersection for intersect using pointer arithmetic
15. Reimplement Morton sort for mesh
16. Benchmark morton sorted vs unsorted intersection
17. Benchmark using insertion sort vs std::sort on morton sorted vs unsorted
18. Benchmark insertion vs non-insertion and morton vs non-morton for binned and non-binned
19. GPU version of intersection
Todo for meanchordlength:
2. Implement parallel kernel.
Todo for mesh histograms:
Potential other tasks:
The text was updated successfully, but these errors were encountered: