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Police Blip Detection #40

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Valderg opened this issue Jun 8, 2017 · 7 comments
Closed

Police Blip Detection #40

Valderg opened this issue Jun 8, 2017 · 7 comments
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@Valderg
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Valderg commented Jun 8, 2017

The first person on duty out of X players will not update to see other on duty officers. Only the people after that first person goes on duty can see him. If the first officer goes off duty, he is lost to the other people on duty, when he re-enters duty he can see the other players but the previous on duty players dont update to see the first persons blip again.

@t-valette t-valette added the bug label Jun 9, 2017
@t-valette
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in progress

@t-valette
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Can you share to me your police's config and have you modify the script ?

@weiseang0855
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having same issue

@Sojobo
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Sojobo commented Jun 21, 2017

Also having this issue

@Valderg
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Valderg commented Jun 23, 2017

Sorry it took so long to respond, i have 1200 people im trying to satisfy haha. So looking into it, the blips dont actually refresh when the inService field is populated again, so i would say possibly request the blips be loaded again every 15,000 ms or even 30,000 to check for new people on service.

Settings are listed below, as of right now the script is modified, when i originally produced this error it was completely vanilla.

useModifiedEmergency = false
useModifiedBanking = true
useVDKInventory = false
useGcIdentity = false
enableOutfits = false
useJobSystem = false
useWeashop = true
useCopWhitelist = true
enableCheckPlate = false
enableOtherCopsBlips = true
useNativePoliceGarage = true
enableNeverWanted = true

@t-valette
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Still an issue with 1.4 ?

@ghost
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ghost commented Sep 17, 2017

FIXED this is no longer an issue in 1.4

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