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Problems when loading TFO data #8

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L-Leite opened this issue Oct 3, 2019 · 9 comments
Closed

Problems when loading TFO data #8

L-Leite opened this issue Oct 3, 2019 · 9 comments
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@L-Leite
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L-Leite commented Oct 3, 2019

Thanks a lot for this! however I have already found 3 minor and 1 major problem:

The 3 minor being there's 1 file that's 3.25GB in size (it's also the largest file) that causes the program to crash if you attempt to open it.
The program also crashes if you try to open the index file.
.VMT files seem to be coming out either empty or corrupted (Put this under minor as I doubt anyone is gonna use them anyways)
And the 1 major problem being that model files also seem to be coming out either compressed, empty or corrupted, not sure but nothing is recognizing them as a Source model file (Tried them with Crowbar decompiler and spoke with Crowbar's creator about them)

DL for previously mentioned 3.25GB file

Originally posted by @tetTris11 in #6 (comment)

@L-Leite
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L-Leite commented Oct 3, 2019

Thanks for your feedback, I should look into this later today.

Meanwhile, could you please share your game's Data folder? I only have a few PKG files and they're not enough to load data by the index.

A 3 de outubro de 2019 16:20:57 WEST, tetTris11 notifications@github.com escreveu:

Thanks a lot for this! however I have already found 3 minor and 1 major
problem:

The 3 minor being there's 1 file that's 3.25GB in size (it's also the
largest file) that causes the program to crash if you attempt to open
it.
The program also crashes if you try to open the index file.
.VMT files seem to be coming out either empty or corrupted (Put this
under minor as I doubt anyone is gonna use them anyways)
And the 1 major problem being that model files also seem to be coming
out either compressed, empty or corrupted, not sure but nothing is
recognizing them as a Source model file (Tried them with Crowbar
decompiler and spoke with Crowbar's creator about them)

DL for previously mentioned 3.25GB file

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#6 (comment)

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Originally posted by @L-Leite in #6 (comment)

@L-Leite L-Leite added the bug Something isn't working label Oct 3, 2019
@tetTris11
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Here we are
It may also be a good idea to get p0358's data folder as well, I had a look at the sample files they posted and compared them to mine and they have a newer version of the game installed.

@L-Leite
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L-Leite commented Oct 6, 2019

I managed to load the huge PKG file (apparently it's a single shader file).

I'm not pushing a fix yet because when loading the PKG, UnCSO2 loads the PKG to memory.

@L-Leite
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L-Leite commented Oct 6, 2019

I opened a pull request to fix some of these issues: #9

The PR isn't going to fix the VTF or model issues though

@L-Leite
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L-Leite commented Oct 7, 2019

@tetTris11 could you give version 2.0.5 a try (whenever it's uploaded by the CI) and report back please?

@tetTris11
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Tried it out, both the large file and the index file load perfectly.

@L-Leite L-Leite closed this as completed Oct 8, 2019
@p0358
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p0358 commented Dec 24, 2019

I tried and it didn't work for me:
image
none of the files seem to be unpacked properly for some reason :/
@tetTris11 indeed my game is most likely newer, the installer files from CBT were from 12.2017 (edit: even from 08.2017), but the shipped launcher did check for updates before checking authorization, and I was launching it from time to time, and this way I ended up with game files dated 11.05.2018. I'm not sure if there could had been another update, if there was, I had to miss it. It's also quite possibly the most recent version one could find anywhere, so I'm uploading these files to MEGA right now (which is very slow, if you have any other storage for >17 GB, could try that as well; torrents?)

@p0358
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p0358 commented Dec 24, 2019

Here's the link to full files: https://mega.nz/#F!5lcU2aTK!WEAdTM59Pz_I43whsCtxig
Also, here are checksums for these files, in case: https://p0358.net/tfo/report.html / https://p0358.net/tfo/tfochecksums.txt

@p0358
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p0358 commented Dec 24, 2019

@tetTris11 and as for VTFs, VPKTool from cra0 (for original Titanfall) can patch them on export, one workaround idea could be to try using its repacker to pack these files and then unpack

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