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Problems when loading TFO data #8
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Thanks for your feedback, I should look into this later today. Meanwhile, could you please share your game's Data folder? I only have a few PKG files and they're not enough to load data by the index. A 3 de outubro de 2019 16:20:57 WEST, tetTris11 notifications@github.com escreveu:
-- Originally posted by @L-Leite in #6 (comment) |
Here we are |
I managed to load the huge PKG file (apparently it's a single shader file). I'm not pushing a fix yet because when loading the PKG, UnCSO2 loads the PKG to memory. |
I opened a pull request to fix some of these issues: #9 The PR isn't going to fix the VTF or model issues though |
@tetTris11 could you give version 2.0.5 a try (whenever it's uploaded by the CI) and report back please? |
Tried it out, both the large file and the index file load perfectly. |
I tried and it didn't work for me: |
Here's the link to full files: https://mega.nz/#F!5lcU2aTK!WEAdTM59Pz_I43whsCtxig |
@tetTris11 and as for VTFs, VPKTool from cra0 (for original Titanfall) can patch them on export, one workaround idea could be to try using its repacker to pack these files and then unpack |
Thanks a lot for this! however I have already found 3 minor and 1 major problem:
The 3 minor being there's 1 file that's 3.25GB in size (it's also the largest file) that causes the program to crash if you attempt to open it.
The program also crashes if you try to open the index file.
.VMT files seem to be coming out either empty or corrupted (Put this under minor as I doubt anyone is gonna use them anyways)
And the 1 major problem being that model files also seem to be coming out either compressed, empty or corrupted, not sure but nothing is recognizing them as a Source model file (Tried them with Crowbar decompiler and spoke with Crowbar's creator about them)
DL for previously mentioned 3.25GB file
Originally posted by @tetTris11 in #6 (comment)
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