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decompress.html
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<title>Decompression Guide | Viva New Vegas</title>
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<h1>Decompression Guide</h1>
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<h2 id="why">Why?</h2>
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The vanilla game uses zLib compression for most things, plugin records included. Unfortunately, <strong>zLib is very slow</strong> and CPU heavy (especially on SSDs), which sadly results in loading stutter, especially when using mods that add lots of NPCs and/or new landscapes.
<br>
<br>
<a href="./utilities.html#fixedEsms">Ultimate Edition ESM Fixes</a> and <a href="https://thebestoftimes.moddinglinked.com">Tale of Two Wastelands</a> already decompress the game's base plugins for you, so <strong>all that is left to decompress is your mods</strong>. Luckily, you can very easily do this using xEdit and a simple script.
<blockquote>This process is recommended once your load order is complete, so that everything gets decompressed.</blockquote>
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<h2 id="process">The Process</h2>
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<ol>
<li>If you haven't already, read the <a href="https://moddinglinked.com/xedit.html">xEdit guide</a> to avoid confusion with the next steps.</li>
<li>Download the <a href="https://www.nexusmods.com/newvegas/mods/74181">Decompress Records script</a>.</li>
<li>Extract the archive's contents into xEdit's <strong>Edit Scripts folder</strong>.</li>
<li>Run xEdit and load <strong>all of your mods</strong>.</li>
<li>Once loaded, select all plugins on the tree-view with CTRL+A, then right-click and <code><strong>Apply Script...</strong></code></li>
<img src="./img/apply script.webp" alt="Applying a script to the entire load order">
<li>Type <strong>Decompress Records</strong> in the filter and the script will automatically be selected.</li>
<img src="./img/decompress records script.webp" alt="Selecting the Decompress Records script">
<li>Click <code><strong>OK</strong></code> and wait for it to process everything.</li>
<li><strong>Close xEdit</strong>, if it asks you to save then that means the plugins listed got decompressed.</li>
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