User Variables (aka personal cloud variables) #689
Comments
I like this idea. You should still be able to make cloud variables, too. |
Sure... We definitly need cloud variables to stay the same as well, so "For all Sprites", "For this sprite only", "Cloud variable", "User/Personal On 3 April 2015 at 12:31, ealgase notifications@github.com wrote:
|
I've been supporting this for a while. |
This may be easier with an extension that uses localstorage. Does that address the use-case? (it will be tied to a browser though, rather than a user) |
I don't think so because it's primary use is to allow users to continue a Thanks, griffpatch
|
Actually just to be clear, I would support the local storage idea, that Am I right in saying that a scratch extension would not work naively for
|
Ok, so I read up on extensions :) and yes! We could indeed write an
|
|
You can't join the dev group, but you can code extensions without being in it: http://ealgase.github.io/Scratch-Boost |
This would be a good idea
Or this one. |
@kaschm assigning to you .. since this is something that may be added to rally. |
support |
Support. |
Support! |
This is a feature request, and one that will no doubt need some serious work to support, but I think it's worth raising as a change request so as not to get lost in the forums of scratch forever!
See: https://scratch.mit.edu/discuss/topic/15299/?page=1
Put simply it would be a personal cloud variable for the logged in user that is saved and read like a normal cloud variable, only it is saved for them only, and each user sees only their own variable value.
This would put a lot less strain on the cloud server in terms of users writing loads of data to a single variable just to get and put a small amount of data in it... and it would make larger scale per player saving in games possible.
Please consider!
Many thanks,
griffpatch
The text was updated successfully, but these errors were encountered: