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If the mouse isn't over the sprite when the mouse button is down, you won't pick up the sprite, matching 2.0 behavior
Actual Behavior
You do pick up the sprite
Steps to Reproduce
Create a new project
To the cat add this stack of code When GF Clicked``forever``move 10 steps``if on edge bounce
Run the code
In the path of the cat's movement, but where the cat isn't yet, click and hold the mouse down
When the cat moves under the mouse, move the mouse cursor
Note: the cat gets picked up by the mouse
Other methods can be used as well to move the cat under the mouse pointer such as using forever``if mouse downgo to mouse pointer:
This project uses that method and it often doesn't work properly in 3.0. That was originally found in this issue: #2791
Operating System and Browser
Chrome on Mac
The text was updated successfully, but these errors were encountered:
BryceLTaylor
changed the title
Mouse pointer picks up sprite when the sprite moves after it AFTER mouse down
Mouse pointer picks up sprite when the sprite moves under it AFTER mouse down
Aug 28, 2018
Expected Behavior
If the mouse isn't over the sprite when the mouse button is down, you won't pick up the sprite, matching 2.0 behavior
Actual Behavior
You do pick up the sprite
Steps to Reproduce
Create a new project
To the cat add this stack of code
When GF Clicked``forever``move 10 steps``if on edge bounce
Run the code
In the path of the cat's movement, but where the cat isn't yet, click and hold the mouse down
When the cat moves under the mouse, move the mouse cursor
Note: the cat gets picked up by the mouse
Other methods can be used as well to move the cat under the mouse pointer such as using
forever``if mouse down
go to mouse pointer
:This project uses that method and it often doesn't work properly in 3.0. That was originally found in this issue: #2791
Operating System and Browser
Chrome on Mac
The text was updated successfully, but these errors were encountered: