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allocators.rst

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Allocators

The fundamental concept for accessing memory through Umpire is the umpire::Allocator. An umpire::Allocator is a C++ object that can be used to allocate and deallocate memory, as well as query a pointer to get some extra information about it.

All umpire::Allocator s are created and managed by Umpire's umpire::ResourceManager. To get an Allocator, you need to ask for one:

../../../examples/tutorial/tut_allocator.cpp

You can also use an existing allocator to build a new allocator from it:

../../../examples/tutorial/tut_allocator.cpp

This new allocator will also be built with the same memory resource. More information on memory resources is provided in the next section. Additionally, once you have an umpire::Allocator you can use it to allocate and deallocate memory:

../../../examples/tutorial/tut_allocator.cpp

../../../examples/tutorial/tut_allocator.cpp

In the next section, we will see how to allocate memory using different resources.

../../../examples/tutorial/tut_allocator.cpp