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Posibility for 3d-vision support (nvidia shutterglasses) using the nVidia DirectX-OpenGL interoperability mode #78

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senjinthedragon opened this issue Jun 29, 2014 · 2 comments

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@senjinthedragon
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Sorry for butting in here, I'm not a dev and only dabbled very little in java so far.
But I'm trying to figure out if it's possible at all to get minecraft to use 3d-vision. (The active shutterglasses from nvidia)

Supposedly it wasn't possible before because it requires a quadro card for quad buffered opengl or otherwise only through DirectX.
But I'm encountering people who are writing opengl software now that uses the so called 'nVidia DirectX-OpenGL Interoperability mode' It doesn't require translating opengl calls to directx nor does it use the quad buffering. It works in windowed and full-screen mode. Supposedly it's just a matter of putting the two views side by side on the buffer and setting a flag to make it go into 3d-vision mode. (As far as I understand)

Would it be possible to add support for this in lwjgl?

@Spasi
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Spasi commented Sep 14, 2014

Platform/vendor specific extensions are fully supported in LWJGL 3, including WGL_NV_DX_interop. The plan is to also add bindings to D3D11 and D3D12 to LWJGL 3, some time after its initial release.

Currently there are no plans to add such support to LWJGL 2.

@Spasi Spasi closed this as completed Sep 14, 2014
@matzon
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matzon commented Sep 15, 2014

D3D support for LWJGL?

/me is reminiscing of old times ;)

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