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"Invalid value for parameter" error in the latest snapshot build #837
Comments
I switched JME implementation of GLFWErrorCallback with
But what does it mean? which parameter does it refer to? |
Hey @Ali-RS, This error is reporting a bad controller mapping entry. It is harmless, the entry is simply skipped and you can safely ignore the error. This is supposed to never happen in GLFW, it was my mistake when I updated to the latest SDL_GameControllerDB version. It will go away in the next snapshot. If it can't wait, this fresh GLFW build is fixed. |
Ok, thanks @Spasi |
Hey @Ali-RS, LWJGL |
Great, thank you so much @Spasi |
Version
3.3.2 (nightly)
Platform
Linux x64
JDK
Adoptium OpenJDK 19
Module
LWJGL Core, GLFW
Bug description
Hi,
After upgrading to LWJGL
3.3.2-snapshot+8
I am getting this error when running my project. I am using jMonkeyEngine.It works fine in the LWJGL
3.3.2-snapshot+7
and older versions.Stacktrace or crash log output
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