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Minecraft crash - LWJGL unable to locate liblwjgl.dylib #838
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I’ve had the same issue regularly pop up on MacOS, in both X86_64 and AArch64. Managed to fix it with various attempts which I can’t remember what are. Only a few days ago, I downloaded a git repository for testing some stuff, but got this error, and decided to delay looking into it, to another day. I believe last time, all that was required, was to delete the cached folders, which I think are under |
@meawplex-plus Hey, looks like you're using a 32-bit JVM, but LWJGL requires a 64-bit JVM on macOS. 32-bit is only supported on Windows/x86 and Linux/arm32. |
@Spasi I'm actually using the Zulu 64-bit Arm64 JDK for macOS, but it's being picked up as 32-bit. I've historically used this same JDK on my Mac. |
@ws909 Where under |
It's a root directory. This is merely a comment on something potentially, but unlikely, useful, so don't expect to get any wiser. |
@ws909 Dang. I don't have a |
@meawplex-plus Then maybe it's somewhere inside the other folders under |
Hey @meawplex-plus, Looks like this is a known issue, see MultiMC/Launcher#4986. If possible, please run the application with |
Version
3.3.1
Platform
macOS arm64
JDK
Zulu OpenJDK 19.0.1
Module
LWJGL core (natives)
Bug description
Was trying to launch Minecraft when LWJGL raised an error of
Failed to load a library.
.Looked down the crash log and found that the root issue was a
java.lang.UnsatisfiedLinkError
while java/LWJGL attempted to locate theliblwjgl.dylib
.Any ideas?
(The Java is 64-bit, but hasn't been signed as such. You'll notice the)
Stacktrace or crash log output
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