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EpicAchievementsData.cs
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EpicAchievementsData.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SuccessStory.Models
{
public class EpicAchievementsData
{
public AchievementEpic Achievement { get; set; }
}
public class PlatinumRarity
{
public int percent { get; set; }
}
public class Tier
{
public string name { get; set; }
public string hexColor { get; set; }
public int min { get; set; }
public int max { get; set; }
}
public class Rarity
{
public int percent { get; set; }
}
public class Achievement3
{
public string sandboxId { get; set; }
public string deploymentId { get; set; }
public string name { get; set; }
public bool hidden { get; set; }
public string unlockedDisplayName { get; set; }
public string lockedDisplayName { get; set; }
public string unlockedDescription { get; set; }
public string lockedDescription { get; set; }
public string unlockedIconId { get; set; }
public string lockedIconId { get; set; }
public int XP { get; set; }
public string flavorText { get; set; }
public string unlockedIconLink { get; set; }
public string lockedIconLink { get; set; }
public Tier tier { get; set; }
public Rarity rarity { get; set; }
}
public class Achievement2
{
public Achievement3 achievement { get; set; }
}
public class ProductAchievementsRecordBySandbox
{
public string productId { get; set; }
public string sandboxId { get; set; }
public int totalAchievements { get; set; }
public int totalProductXP { get; set; }
public PlatinumRarity platinumRarity { get; set; }
public List<Achievement2> achievements { get; set; }
}
public class AchievementEpic
{
public ProductAchievementsRecordBySandbox productAchievementsRecordBySandbox { get; set; }
}
}