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weapon_paint_seed should be an integer #158

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thwonghin opened this issue Apr 5, 2024 · 4 comments
Open

weapon_paint_seed should be an integer #158

thwonghin opened this issue Apr 5, 2024 · 4 comments

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@thwonghin
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thwonghin commented Apr 5, 2024

For some reason weapon_paint_seed prop has floating points in the output of parse_ticks, while it should be an integer. I don't know if I should round up or round down to have the correct value.

@LaihoE
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LaihoE commented Apr 5, 2024

Its a bit wonky atm, but it should not have any decimal values if it works correctly. ie value should be 370.0 --> 370

@LaihoE
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LaihoE commented Apr 9, 2024

ah I was mixing it up with another thing. Are you sure it really is an integer? I think its really a float but people just round it?

@thwonghin
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thwonghin commented Apr 10, 2024

ah I was mixing it up with another thing. Are you sure it really is an integer? I think its really a float but people just round it?

Honesly I don't really know what's the internal data representation of a paint seed.

It looks like people always see it as an integer (between 0-1000). I googled a bit and find this article about seed distrubution, the values it plots do not have decimal places.

And there are many skin sites also display it as an integer.

@LaihoE
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LaihoE commented Apr 10, 2024

I think you are right. Maybe it should be an int after all. I just find it odd how the parser works without failing even with incorrect decoding of the value. I'll have to take a look at it.

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