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Optimally, we want to find a copy of the existing ruins. However, if need be, we can also rewrite it ourselves. Some info will be posted here later with more points of reference.
The text was updated successfully, but these errors were encountered:
Possible lead: There is an execution call for a "BaseGenerator.cs" file that does not exist. This may be the generation file for the ruins? More digging will be done on this.
This execution call is only found in the v21 versions of Unlimited Mining -- it has been verified to be absent from any other known version.
Optimally, we want to find a copy of the existing ruins. However, if need be, we can also rewrite it ourselves. Some info will be posted here later with more points of reference.
The text was updated successfully, but these errors were encountered: