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KindAndFair.py
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KindAndFair.py
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import Manager
import Symphony
import Dissonance
from PySide6.QtCore import *
from PySide6.QtGui import *
from PySide6.QtWidgets import *
import json
import configparser
import sys
import random
import os
import shutil
import requests
import zipfile
import subprocess
import glob
script_name = os.path.splitext(os.path.basename(__file__))[0]
def resource_path(relative_path):
try:
base_path = sys._MEIPASS
except Exception:
base_path = os.path.abspath(".")
return os.path.join(base_path, relative_path)
#Config
config = configparser.ConfigParser()
config.optionxform = str
config.read("Data\\config.ini")
#Functions
def writing():
with open("Data\\config.ini", "w") as file_writer:
config.write(file_writer)
sys.exit()
#Threads
class Signaller(QObject):
progress = Signal(int)
finished = Signal()
class Patch(QThread):
def __init__(self):
QThread.__init__(self)
self.signaller = Signaller()
def run(self):
self.signaller.progress.emit(0)
#Determine game
if config.getboolean("Game", "bSymphony"):
Manager.init(Symphony)
folder = "Data\\Symphony\\ErrorRecalc"
short_name = "Sotn"
else:
Manager.init(Dissonance)
folder = "Data\\Dissonance"
short_name = "Hod"
shutil.copyfile(config.get("Misc", f"s{short_name}InputFile"), f"{folder}\\rom")
Manager.game.init()
Manager.game.open_json()
Manager.set_enemy_level_wheight(config.getint("EnemyRandomization", "iEnemyLevelsWeight"))
Manager.set_enemy_tolerance_wheight(config.getint("EnemyRandomization", "iEnemyTolerancesWeight"))
Manager.open_rom(f"{folder}\\rom")
seed = Manager.game.get_seed()
if Manager.game == Dissonance:
#Apply patches first
for i in os.listdir("Data\\Dissonance\\Patches"):
name, extension = os.path.splitext(i)
if name in ["InvisiblePazuzuWall", "NoPlayerOutline"]:
continue
Manager.game.apply_ips_patch(name)
if config.getboolean("Extra", "bNoPlayerOutline"):
Manager.game.apply_ips_patch("NoPlayerOutline")
#Randomize after
Manager.game.read_room_data()
Manager.game.gather_data()
if config.getboolean("EnemyRandomization", "bEnemyLocations"):
random.seed(seed)
Manager.game.randomize_enemies()
random.seed(seed)
Manager.game.randomize_bosses()
Manager.game.rebalance_enemies()
Manager.game.update_gfx_pointers()
else:
#Apply patches first
for i in os.listdir("Data\\Symphony\\Patches"):
name, extension = os.path.splitext(i)
Manager.game.apply_ppf_patch(name)
#Randomize after
if config.getboolean("EnemyRandomization", "bEnemyLevels"):
random.seed(seed)
Manager.randomize_enemy_levels()
Manager.game.keep_equipment()
if config.getboolean("EnemyRandomization", "bEnemyLevels") or config.getboolean("EnemyRandomization", "bEnemyTolerances"):
random.seed(seed)
Manager.game.free_library()
if config.getboolean("Extra", "bContinuousSmash"):
Manager.game.infinite_wing_smash()
if config.getboolean("EnemyRandomization", "bEnemyTolerances"):
random.seed(seed)
Manager.randomize_enemy_resistances()
Manager.multiply_damage(config.getfloat("EnemyDamage", "fDamageMultiplier"))
if config.getboolean("Extra", "bScavengerMode"):
Manager.game.remove_enemy_drops()
if config.getboolean("Extra", "bBigtossMode"):
Manager.game.all_bigtoss()
if Manager.game == Dissonance:
Manager.game.write_room_data()
Manager.game.write_simple_data()
Manager.game.write_complex_data()
Manager.game.create_enemy_log()
Manager.close_rom()
if Manager.game == Symphony:
root = os.getcwd()
os.chdir(folder)
program = glob.glob("*.exe")[0]
os.system(f"cmd /c {program} rom")
os.chdir(root)
self.signaller.progress.emit(1)
if config.get("Misc", f"s{short_name}OutputFolder") and os.path.isdir(config.get("Misc", f"s{short_name}OutputFolder")):
shutil.move(f"{folder}\\rom", config.get("Misc", f"s{short_name}OutputFolder") + "\\" + os.path.split(config.get("Misc", f"s{short_name}InputFile"))[-1])
else:
shutil.move(f"{folder}\\rom", config.get("Misc", f"s{short_name}InputFile"))
self.signaller.finished.emit()
class Update(QThread):
def __init__(self, progressBar, api):
QThread.__init__(self)
self.signaller = Signaller()
self.progressBar = progressBar
self.api = api
def run(self):
progress = 0
zip_name = "KindAndFair.zip"
exe_name = f"{script_name}.exe"
self.signaller.progress.emit(progress)
#Download
with open(zip_name, "wb") as file_writer:
url = requests.get(self.api["assets"][0]["browser_download_url"], stream=True)
for data in url.iter_content(chunk_size=4096):
file_writer.write(data)
progress += len(data)
self.signaller.progress.emit(progress)
self.progressBar.setLabelText("Extracting...")
#Purge folders
shutil.rmtree("Data")
shutil.rmtree("Shaders")
os.rename(exe_name, "delete.me")
with zipfile.ZipFile(zip_name, "r") as zip_ref:
zip_ref.extractall("")
os.remove(zip_name)
#Carry previous config
new_config = configparser.ConfigParser()
new_config.optionxform = str
new_config.read("Data\\config.ini")
for each_section in new_config.sections():
for (each_key, each_val) in new_config.items(each_section):
if each_key == "sVersion":
continue
try:
new_config.set(each_section, each_key, config.get(each_section, each_key))
except (configparser.NoSectionError, configparser.NoOptionError):
continue
with open("Data\\config.ini", "w") as file_writer:
new_config.write(file_writer)
#Exit
subprocess.Popen(exe_name)
self.signaller.finished.emit()
#Interface
class DropFile(QObject):
def eventFilter(self, watched, event):
format = ".bin" if config.getboolean("Game", "bSymphony") else ".gba"
if event.type() == QEvent.DragEnter:
md = event.mimeData()
if md.hasUrls():
if len(md.urls()) == 1:
if format in md.urls()[0].toLocalFile():
event.accept()
if event.type() == QEvent.Drop:
md = event.mimeData()
watched.setText(md.urls()[0].toLocalFile().replace("/", "\\"))
return True
return super().eventFilter(watched, event)
class DropFolder(QObject):
def eventFilter(self, watched, event):
if event.type() == QEvent.DragEnter:
md = event.mimeData()
if md.hasUrls():
if len(md.urls()) == 1:
if not "." in md.urls()[0].toLocalFile():
event.accept()
if event.type() == QEvent.Drop:
md = event.mimeData()
watched.setText(md.urls()[0].toLocalFile().replace("/", "\\"))
return True
return super().eventFilter(watched, event)
class MainWindow(QGraphicsView):
def __init__(self):
super().__init__()
self.setEnabled(False)
self.initUI()
if not self.check_for_updates():
self.setEnabled(True)
def initUI(self):
#Main layout
grid = QGridLayout()
grid.setSpacing(10)
#Groupboxes
box_1_grid = QGridLayout()
self.box_1 = QGroupBox("Enemy Randomization")
self.box_1.setLayout(box_1_grid)
grid.addWidget(self.box_1, 0, 0, 1, 2)
box_2_grid = QGridLayout()
self.box_2 = QGroupBox("Enemy Damage")
self.box_2.setLayout(box_2_grid)
grid.addWidget(self.box_2, 0, 2, 1, 2)
box_4_grid = QGridLayout()
self.box_4 = QGroupBox("Extra")
self.box_4.setLayout(box_4_grid)
grid.addWidget(self.box_4, 2, 0, 1, 4)
box_7_grid = QGridLayout()
self.box_7 = QGroupBox("Game")
self.box_7.setLayout(box_7_grid)
grid.addWidget(self.box_7, 3, 0, 1, 4)
#Checkboxes
self.check_box_1 = QCheckBox("Enemy Levels")
self.check_box_1.setToolTip("Randomize the level of every enemy. Stats that scale with\nlevel include HP, attack, defense and EXP.\nPicking this option will disable the removal of your\nstarting equipment from Death's cutscene.")
self.check_box_1.stateChanged.connect(self.check_box_1_changed)
box_1_grid.addWidget(self.check_box_1, 0, 0)
self.check_box_2 = QCheckBox("Enemy Tolerances")
self.check_box_2.setToolTip("Randomize the resistance/weakness attributes of enemies.")
self.check_box_2.stateChanged.connect(self.check_box_2_changed)
box_1_grid.addWidget(self.check_box_2, 1, 0)
self.check_box_3 = QCheckBox("Enemy Locations")
self.check_box_3.setToolTip("Randomize which enemies appear where. Their stats\nwill be rescaled to the order you encounter them.")
self.check_box_3.stateChanged.connect(self.check_box_3_changed)
box_1_grid.addWidget(self.check_box_3, 0, 0)
self.check_box_7 = QCheckBox("Scavenger Mode")
self.check_box_7.setToolTip("Enemies no longer drop items, you will have\nto rely on what you find in the overworld.")
self.check_box_7.stateChanged.connect(self.check_box_7_changed)
box_4_grid.addWidget(self.check_box_7, 0, 0)
self.check_box_6 = QCheckBox("Continuous Wing Smash")
self.check_box_6.setToolTip("Wing smashes will cost more MP to initially cast\nbut will no longer need to be chained.")
self.check_box_6.stateChanged.connect(self.check_box_6_changed)
box_4_grid.addWidget(self.check_box_6, 0, 1)
self.check_box_5 = QCheckBox("Bigtoss Mode")
self.check_box_5.setToolTip("Getting hit will always cause extreme knockback.")
self.check_box_5.stateChanged.connect(self.check_box_5_changed)
box_4_grid.addWidget(self.check_box_5, 1, 0)
self.check_box_4 = QCheckBox("No Player Outline")
self.check_box_4.setToolTip("Remove all colored outlines from player characters\nand replace their trail by a dark shade of grey.")
self.check_box_4.stateChanged.connect(self.check_box_4_changed)
box_4_grid.addWidget(self.check_box_4, 0, 1)
#SpinButtons
self.spin_button_1 = QPushButton()
self.spin_button_1.setToolTip("Level weight. The higher the value the more extreme\nthe level differences.")
self.spin_button_1.setStyleSheet("QPushButton{color: #ffffff; font-family: Impact}" + "QToolTip{color: #ffffff; font-family: Cambria}")
self.spin_button_1.setFixedSize(28, 24)
self.spin_button_1.clicked.connect(self.spin_button_1_clicked)
self.spin_button_1.setVisible(False)
box_1_grid.addWidget(self.spin_button_1, 0, 1)
self.spin_button_2 = QPushButton()
self.spin_button_2.setToolTip("Tolerance weight. The higher the value the more extreme\nthe tolerance differences.")
self.spin_button_2.setStyleSheet("QPushButton{color: #ffffff; font-family: Impact}" + "QToolTip{color: #ffffff; font-family: Cambria}")
self.spin_button_2.setFixedSize(28, 24)
self.spin_button_2.clicked.connect(self.spin_button_2_clicked)
self.spin_button_2.setVisible(False)
box_1_grid.addWidget(self.spin_button_2, 1, 1)
#Radio buttons
self.radio_button_1 = QRadioButton("Symphony of the Night")
self.radio_button_1.toggled.connect(self.radio_button_group_1_checked)
box_7_grid.addWidget(self.radio_button_1, 0, 0)
self.radio_button_2 = QRadioButton("Harmony of Dissonance")
self.radio_button_2.toggled.connect(self.radio_button_group_1_checked)
box_7_grid.addWidget(self.radio_button_2, 1, 0)
#SpinBoxes
self.damage_box = QDoubleSpinBox()
self.damage_box.setToolTip("Multiplier of damage received.\n(1.0 is beginner)")
self.damage_box.setDecimals(1)
self.damage_box.setSingleStep(0.1)
self.damage_box.valueChanged.connect(self.new_damage)
self.damage_box.setValue(config.getfloat("EnemyDamage", "fDamageMultiplier"))
self.damage_box.setRange(0.1, 3.0)
box_2_grid.addWidget(self.damage_box, 0, 0)
#Text field
self.input_field = QLineEdit()
self.input_field.setToolTip("Path to your input rom.")
self.input_field.textChanged[str].connect(self.new_input)
self.input_field.installEventFilter(DropFile(self))
grid.addWidget(self.input_field, 4, 0, 1, 1)
self.output_field = QLineEdit()
self.output_field.setToolTip("Path to your output folder.")
self.output_field.textChanged[str].connect(self.new_output)
self.output_field.installEventFilter(DropFolder(self))
grid.addWidget(self.output_field, 4, 2, 1, 1)
#Buttons
button_1 = QPushButton("Patch")
button_1.setToolTip("Patch rom with current settings.")
button_1.clicked.connect(self.button_1_clicked)
grid.addWidget(button_1, 5, 0, 1, 4)
button_2 = QPushButton()
button_2.setIcon(QPixmap("Data\\browse.png"))
button_2.setToolTip("Browse input.")
button_2.clicked.connect(self.button_2_clicked)
grid.addWidget(button_2, 4, 1, 1, 1)
button_3 = QPushButton()
button_3.setIcon(QPixmap("Data\\browse.png"))
button_3.setToolTip("Browse output.")
button_3.clicked.connect(self.button_3_clicked)
grid.addWidget(button_3, 4, 3, 1, 1)
#Init checkboxes
self.check_box_1.setChecked(config.getboolean("EnemyRandomization", "bEnemyLevels"))
self.check_box_2.setChecked(config.getboolean("EnemyRandomization", "bEnemyTolerances"))
self.check_box_3.setChecked(config.getboolean("EnemyRandomization", "bEnemyLocations"))
self.check_box_7.setChecked(config.getboolean("Extra", "bScavengerMode"))
self.check_box_6.setChecked(config.getboolean("Extra", "bContinuousSmash"))
self.check_box_5.setChecked(config.getboolean("Extra", "bBigtossMode"))
self.check_box_4.setChecked(config.getboolean("Extra", "bNoPlayerOutline"))
self.spin_button_1_set_index(config.getint("EnemyRandomization", "iEnemyLevelsWeight"))
self.spin_button_2_set_index(config.getint("EnemyRandomization", "iEnemyTolerancesWeight"))
self.radio_button_1.setChecked(config.getboolean("Game", "bSymphony"))
self.radio_button_2.setChecked(config.getboolean("Game", "bDissonance"))
#Window
self.setLayout(grid)
self.setFixedSize(512, 432)
self.setWindowTitle(script_name)
self.show()
#Position
center = QScreen.availableGeometry(QApplication.primaryScreen()).center()
geo = self.frameGeometry()
geo.moveCenter(center)
self.move(geo.topLeft())
QApplication.processEvents()
def check_box_1_changed(self):
checked = self.check_box_1.isChecked()
config.set("EnemyRandomization", "bEnemyLevels", str(checked).lower())
self.spin_button_1.setVisible(checked)
def check_box_2_changed(self):
checked = self.check_box_2.isChecked()
config.set("EnemyRandomization", "bEnemyTolerances", str(checked).lower())
self.spin_button_2.setVisible(checked)
def check_box_3_changed(self):
checked = self.check_box_3.isChecked()
config.set("EnemyRandomization", "bEnemyLocations", str(checked).lower())
def check_box_7_changed(self):
checked = self.check_box_7.isChecked()
config.set("Extra", "bScavengerMode", str(checked).lower())
def check_box_6_changed(self):
checked = self.check_box_6.isChecked()
config.set("Extra", "bContinuousSmash", str(checked).lower())
def check_box_5_changed(self):
checked = self.check_box_5.isChecked()
config.set("Extra", "bBigtossMode", str(checked).lower())
def check_box_4_changed(self):
checked = self.check_box_4.isChecked()
config.set("Extra", "bNoPlayerOutline", str(checked).lower())
def spin_button_1_clicked(self):
index = int(self.spin_button_1.text())
index = index % 3 + 1
self.spin_button_1_set_index(index)
def spin_button_1_set_index(self, index):
self.spin_button_1.setText(str(index))
config.set("EnemyRandomization", "iEnemyLevelsWeight", str(index))
def spin_button_2_clicked(self):
index = int(self.spin_button_2.text())
index = index % 3 + 1
self.spin_button_2_set_index(index)
def spin_button_2_set_index(self, index):
self.spin_button_2.setText(str(index))
config.set("EnemyRandomization", "iEnemyTolerancesWeight", str(index))
def radio_button_group_1_checked(self):
checked_1 = self.radio_button_1.isChecked()
checked_2 = self.radio_button_2.isChecked()
config.set("Game", "bSymphony", str(checked_1).lower())
config.set("Game", "bDissonance", str(checked_2).lower())
self.check_box_1.setVisible(checked_1)
self.check_box_3.setVisible(checked_2)
self.check_box_6.setVisible(checked_1)
self.check_box_4.setVisible(checked_2)
self.spin_button_1.setVisible(checked_1 and self.check_box_1.isChecked())
self.input_field.setText(config.get("Misc", "sSotnInputFile" if checked_1 else "sHodInputFile"))
self.output_field.setText(config.get("Misc", "sSotnOutputFolder" if checked_1 else "sHodOutputFolder"))
if checked_1:
self.reset_visuals("Symphony", "#1d150f", "#32ff8000")
else:
self.reset_visuals("Dissonance", "#340d0d", "#32ff0000")
def reset_visuals(self, game, main_color, sub_color):
self.setStyleSheet("QWidget{background:transparent; color: #ffffff; font-family: Cambria; font-size: 18px}"
+ "QGraphicsView{border-image: url(Data/" + game + "/background.png)}"
+ "QMessageBox{background-color: " + main_color + "}"
+ "QDialog{background-color: " + main_color + "}"
+ "QProgressDialog{background-color: " + main_color + "}"
+ "QPushButton{background-color: " + main_color + "}"
+ "QDoubleSpinBox{background-color: " + main_color + "; selection-background-color: " + sub_color + "}"
+ "QLineEdit{background-color: " + main_color + "; selection-background-color: " + sub_color + "}"
+ "QProgressBar{border: 2px solid white; text-align: center; font: bold}"
+ "QToolTip{border: 1px solid white; background-color: " + main_color + "; color: #ffffff; font-family: Cambria; font-size: 18px}")
self.setWindowIcon(QIcon(f"{game}.ico"))
def new_damage(self):
config.set("EnemyDamage", "fDamageMultiplier", str(round(self.damage_box.value(),1)))
def new_input(self, input):
config.set("Misc", "sSotnInputFile" if config.getboolean("Game", "bSymphony") else "sHodInputFile", input)
def new_output(self, output):
config.set("Misc", "sSotnOutputFolder" if config.getboolean("Game", "bSymphony") else "sHodOutputFolder", output)
def set_progress(self, progress):
self.progressBar.setValue(progress)
def patch_finished(self):
box = QMessageBox(self)
box.setWindowTitle("Done")
box.setText("Rom patched !")
box.exec()
self.setEnabled(True)
def update_finished(self):
sys.exit()
def button_1_clicked(self):
self.setEnabled(False)
QApplication.processEvents()
if config.getboolean("Game", "bSymphony"):
extension = os.path.splitext(config.get("Misc", "sSotnInputFile"))[1]
if not os.path.isfile(config.get("Misc", "sSotnInputFile")) or extension != ".bin":
self.no_path()
self.setEnabled(True)
return
else:
extension = os.path.splitext(config.get("Misc", "sHodInputFile"))[1]
if not os.path.isfile(config.get("Misc", "sHodInputFile")) or extension != ".gba":
self.no_path()
self.setEnabled(True)
return
if not os.path.isdir("SpoilerLog"):
os.makedirs("SpoilerLog")
self.progressBar = QProgressDialog("Patching...", None, 0, 1, self)
self.progressBar.setWindowTitle("Status")
self.progressBar.setWindowModality(Qt.WindowModal)
self.worker = Patch()
self.worker.signaller.progress.connect(self.set_progress)
self.worker.signaller.finished.connect(self.patch_finished)
self.worker.start()
def button_2_clicked(self):
format = "*.bin" if config.getboolean("Game", "bSymphony") else "*.gba"
file = QFileDialog.getOpenFileName(parent=self, caption="File", filter=format)[0]
if file:
self.input_field.setText(file.replace("/", "\\"))
def button_3_clicked(self):
path = QFileDialog.getExistingDirectory(self, "Folder")
if path:
self.output_field.setText(path.replace("/", "\\"))
def no_path(self):
box = QMessageBox(self)
box.setWindowTitle("Path")
box.setIcon(QMessageBox.Critical)
box.setText("Input path invalid.")
box.exec()
def check_for_updates(self):
if os.path.isfile("delete.me"):
os.remove("delete.me")
try:
api = requests.get("https://api.github.com/repos/Lakifume/SotnKindAndFair/releases/latest").json()
except requests.ConnectionError:
return False
try:
tag = api["tag_name"]
except KeyError:
return False
if tag != config.get("Misc", "sVersion"):
choice = QMessageBox.question(self, "Auto Updater", "New version found:\n\n" + api["body"] + "\n\nUpdate ?", QMessageBox.Yes | QMessageBox.No)
if choice == QMessageBox.Yes:
self.progressBar = QProgressDialog("Downloading...", None, 0, api["assets"][0]["size"], self)
self.progressBar.setWindowTitle("Status")
self.progressBar.setWindowModality(Qt.WindowModal)
self.progressBar.setAutoClose(False)
self.progressBar.setAutoReset(False)
self.worker = Update(self.progressBar, api)
self.worker.signaller.progress.connect(self.set_progress)
self.worker.signaller.finished.connect(self.update_finished)
self.worker.start()
return True
return False
def main():
app = QApplication(sys.argv)
app.aboutToQuit.connect(writing)
main = MainWindow()
sys.exit(app.exec())
if __name__ == '__main__':
main()