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Qake.userprefs
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Qake.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/voxel_engine/World.cs">
<Files>
<File FileName="Assets/voxel_engine/World.cs" Line="929" Column="8" />
<File FileName="Assets/voxel_engine/TextureHandler.cs" Line="7" Column="4" />
<File FileName="Assets/voxel_engine/BlockPool.cs" Line="1" Column="1" />
<File FileName="Assets/voxel_engine/Player.cs" Line="1" Column="1" />
<File FileName="Assets/Standard Assets/Cameras/Scripts/ProtectCameraFromWallClip.cs" Line="1" Column="1" />
<File FileName="Assets/voxel_engine/DungeonGenerator.cs" Line="1" Column="1" />
<File FileName="Assets/voxel_engine/MapHandler.cs" Line="1" Column="1" />
<File FileName="Assets/voxel_engine/platformMap.cs" Line="1" Column="1" />
<File FileName="Assets/voxel_engine/Weapon.cs" Line="1" Column="1" />
<File FileName="Assets/voxel_engine/Vox.cs" Line="1" Column="1" />
<File FileName="Assets/voxel_engine/Block.cs" Line="1" Column="1" />
<File FileName="Assets/voxel_engine/Chunk.cs" Line="1" Column="1" />
<File FileName="Assets/voxel_engine/ChunkCollision.cs" Line="1" Column="1" />
<File FileName="Assets/voxel_engine/Missile.cs" Line="1" Column="1" />
<File FileName="Assets/voxel_engine/MissileCollision.cs" Line="1" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>