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Honor minimal size --- the one we have currently that fits the whole HUD. One difficulty of this issue is technical, catching the resize event and redrawing correctly. Another is generalizing various UI-drawing code to cope with bottom line having a different number, etc. It's mostly hard-coded now and sometimes wrongly bound to dungeon level size instead of windows. Lastly, the improved code should really use the extra screen space, not just pad with spaces.
The text was updated successfully, but these errors were encountered:
To simplify things, let's stick to fixed window size per game (defined in game content) and let resizing only zoom the view by changing font scale. Then it reduces to #127. Closing in favour or #127.
Honor minimal size --- the one we have currently that fits the whole HUD. One difficulty of this issue is technical, catching the resize event and redrawing correctly. Another is generalizing various UI-drawing code to cope with bottom line having a different number, etc. It's mostly hard-coded now and sometimes wrongly bound to dungeon level size instead of windows. Lastly, the improved code should really use the extra screen space, not just pad with spaces.
The text was updated successfully, but these errors were encountered: