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Add ranged combat animations #19

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Mikolaj opened this issue Jan 30, 2012 · 1 comment
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Add ranged combat animations #19

Mikolaj opened this issue Jan 30, 2012 · 1 comment

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@Mikolaj
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Mikolaj commented Jan 30, 2012

Draw the flight of the projectile in ranged combat. Use the digital line algorithm, draw in real time. We need some kind of timing and it should be independent of the computer speed and drawing frontend.

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Mikolaj commented Feb 22, 2012

This is now simplified by projectiles being actors. To visualize movement of projectiles that is faster than the player, we need to set a frame rate, e.g., 5 frames per second and show the extra frames as an animation. See AllureOfTheStars/Allure#4 for an old discussion.

@Mikolaj Mikolaj closed this as completed Feb 27, 2012
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