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iPad #1

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immiejay opened this issue Jan 19, 2014 · 1 comment
Open

iPad #1

immiejay opened this issue Jan 19, 2014 · 1 comment

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@immiejay
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Module works well on iPhone.

When module is initialised in iPad

ERROR] The application has crashed with an uncaught exception 'NSInvalidArgumentException'.
Reason:
*** -[__NSPlaceholderDictionary initWithObjects:forKeys:count:]: attempt to insert nil object from objects[1]
Stack trace:
0 CoreFoundation 0x2e685f4b + 130
1 libobjc.A.dylib 0x38e626af objc_exception_throw + 38
2 CoreFoundation 0x2e5c417b + 530
3 CoreFoundation 0x2e5c3f43 + 50
4 R R R 0x003d3e65 ZN3WTI13tryMakeStringIPKcN2TI7UStringES2_EENS_10PassRefPtrINS_10StringImplEEET_T0_T1 + 282092
5 StoreKit 0x30d8adcd + 84
6 CoreFoundation 0x2e5b9659 CFArrayApplyFunction + 36
7 StoreKit 0x30d8ad69 + 128
8 StoreKit 0x30d8b64b + 1026
9 StoreKit 0x30d8bd21 + 128
10 StoreKit 0x30d8a90b + 62
11 libdispatch.dylib 0x39345d1b + 10
12 libdispatch.dylib 0x39345d07 + 22
13 libdispatch.dylib 0x3934c78d + 268
14 CoreFoundation 0x2e650819 + 8
15 CoreFoundation 0x2e64f0ed + 1300
16 CoreFoundation 0x2e5b9c27 CFRunLoopRunSpecific + 522
17 CoreFoundation 0x2e5b9a0b CFRunLoopRunInMode + 106
18 GraphicsServices 0x3329a283 GSEventRunModal + 138

@ewmailing
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StoreKit is Apple's built -in In-App-Purchase library. It looks like the failure is inside there. What are you using to do in-app-purchase stuff? There are nil objects which suggests you are requesting items that don't exist. Would you disable any store related stuff to isolate if this is that cause.

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