forked from swordlegend/journey_client
/
equipinventory.h
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/
equipinventory.h
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/////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client //
// Copyright © 2015 SYJourney //
// //
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU Affero General Public License as //
// published by the Free Software Foundation, either version 3 of the //
// License, or (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU Affero General Public License for more details. //
// //
// You should have received a copy of the GNU Affero General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "uielement.h"
#include "player.h"
using namespace gameplay;
namespace io
{
class equipinventory : public uielement
{
public:
equipinventory(player*);
~equipinventory() {}
void draw();
void buttonpressed(short);
void oniteminfo(dragicon*);
rectangle2d dragarea();
private:
maplelook* look;
inventory* invent;
maplestats* stats;
vector<texture> petsprites;
bool showpet;
};
}