forked from swordlegend/journey_client
/
imagecache.h
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/
imagecache.h
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/////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client //
// Copyright © 2015 SYJourney //
// //
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU Affero General Public License as //
// published by the Free Software Foundation, either version 3 of the //
// License, or (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU Affero General Public License for more details. //
// //
// You should have received a copy of the GNU Affero General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "stdfax.h"
#include "bitmap.h"
#include "vector2d.h"
using namespace std;
using namespace nl;
using namespace util;
namespace program
{
enum imgcontext : char
{
ict_login,
ict_sys,
ict_map
};
class imagecache
{
public:
imagecache() {}
~imagecache() {}
void init(IWICImagingFactory*);
void setmode(imgcontext);
void settarget(ID2D1HwndRenderTarget* trg) { target = trg; }
void unlock();
void clearcache(imgcontext);
void draw(imgcontext, size_t, D2D1_RECT_F, float, float, float, vector2d);
void draw(imgcontext, size_t, D2D1_RECT_F, float);
pair<imgcontext, size_t> createimage(bitmap bmp);
ID2D1HwndRenderTarget* gettarget() { return target; }
private:
unique_ptr<IWICImagingFactory> imgfactory;
ID2D1HwndRenderTarget* target;
map<imgcontext, map<size_t, IWICBitmap*>> temp;
map<imgcontext, map<size_t, ID2D1Bitmap*>> cache;
imgcontext imgcon;
mutex modelock;
};
}