forked from swordlegend/journey_client
/
itemcache.cpp
43 lines (41 loc) · 1.69 KB
/
itemcache.cpp
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/////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client //
// Copyright © 2015 SYJourney //
// //
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU Affero General Public License as //
// published by the Free Software Foundation, either version 3 of the //
// License, or (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU Affero General Public License for more details. //
// //
// You should have received a copy of the GNU Affero General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "itemcache.h"
#include "Journey.h"
namespace data
{
itemdata* itemcache::getitem(int itemid)
{
if (!items.count(itemid))
{
app.getimgcache()->setmode(ict_sys);
itemdata toadd = itemdata(itemid);
app.getimgcache()->unlock();
if (toadd.isloaded())
{
items[itemid] = toadd;
}
else
{
return 0;
}
}
return &items[itemid];
}
}