forked from swordlegend/journey_client
/
itemdrop.cpp
61 lines (55 loc) · 2.01 KB
/
itemdrop.cpp
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/////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client //
// Copyright © 2015 SYJourney //
// //
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU Affero General Public License as //
// published by the Free Software Foundation, either version 3 of the //
// License, or (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU Affero General Public License for more details. //
// //
// You should have received a copy of the GNU Affero General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////
#include "itemdrop.h"
namespace maplemap
{
itemdrop::itemdrop(short o, int id, texture ic, int own, vector2d pos, vector2d dst, char type, bool pld)
{
oid = o;
itemid = id;
ico = ic;
owner = own;
pickuptype = type;
playerdrop = pld;
fx = static_cast<float>(pos.x());
fy = static_cast<float>(pos.y());
updatefht();
dalpha = 1.0f;
moved = 0.0f;
if (pos == dst)
{
state = DST_FLOATING;
vspeed = 0;
hspeed = 0;
basey = fy;
}
else
{
state = DST_DROPPED;
vspeed = -6.0f;
hspeed = static_cast<float>(dst.x() - pos.x()) / 16;
}
}
void itemdrop::draw(vector2d viewpos)
{
if (state != DST_INACTIVE)
{
ico.draw(viewpos + getposition(), dalpha);
}
}
}