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index.js
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index.js
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const readline = require('readline');
const dice = require('./dice');
const character = require('./characterBuilder');
const menuBuilder = require('./menuBuilder');
const menu = require('./menu');
const server = require('./expressServer');
const tableReader = require('./tableReader');
// Apologies for the crappy code. I didn't take time to refactor. I didn't write any tests.
// Based on AD&D Players Handbook 2nd edition
// And this one: http://www.seads.org/images/Chareter1.JPG
var serverInstance = false;
console.log("AD&D GM aid");
const r1 = readline.createInterface({
input: process.stdin,
output: process.stdout
});
menu.mainMenu();
r1.setPrompt("> ");
r1.prompt();
r1.on('line', (line) => {
line = line.toUpperCase();
switch (line.trim()) {
case "M":
menu.mainMenu();
break;
case "A":
var stats = character.generateStats();
console.log(stats);
break;
case "B":
case "C":
console.log("Not done");
break;
case "D":
console.log("Diceroll 3d6: " + dice.roll(3, dice.d6));
break;
case "E":
console.log("Roll 3d4: " + dice.roll(3, dice.d4));
break;
case "F":
var stats = character.generateStats();
stats = tableReader.readTableForAttribute(stats, './tableFiles/wisTable.csv');
stats = tableReader.readTableForAttribute(stats, './tableFiles/dexTable.csv');
console.log(stats);
break;
case "S":
serverInstance = server.startServer(character);
break;
case "Q":
if (serverInstance !== false) {
serverInstance.stopServer();
}
r1.close();
process.exit(0);
default:
break;
}
r1.prompt()
}).on('close', () => {
console.log("Bye");
process.exit(0);
});