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latite.d.ts
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latite.d.ts
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interface LatiteEvent {
}
interface CancellableEvent extends LatiteEvent {
cancel: boolean;
}
interface SendChatEvent extends CancellableEvent {
readonly message: string;
}
type MessageType =
"raw" |
"chat" |
"translation" |
"popup" |
"jukebox" |
"tip" |
"system_message" |
"whisper" |
"announcement" |
"text_object" |
"object_whisper";
interface MessageEvent extends CancellableEvent {
readonly type: MessageType;
/**
* Whether or not the message type is a chat message.
*/
readonly isChat: boolean;
readonly message: string;
/**
* The sender of the message (if applicable)
*/
readonly sender: string;
/**
* The Xbox User ID of the sender (if applicable)
*/
readonly xuid: string;
}
declare const enum MouseButton {
Left = 1,
Right = 2,
Middle = 3,
Scroll = 4
}
interface ClickEvent extends CancellableEvent {
readonly button: MouseButton;
readonly isDown: boolean;
readonly mouseX: number;
readonly mouseY: number;
}
interface KeyEvent extends CancellableEvent {
readonly isDown: boolean;
readonly keyCode: KeyCode; // like 0x43
readonly keyAsChar: string; // like 'C'
}
interface ScriptEvent extends LatiteEvent {
readonly scriptName: string,
readonly scriptVersion: string,
readonly scriptAuthor: string
}
type TitleType =
"clear" |
"reset" |
"title" |
"subtitle" |
"actionbar" |
"titleraw" |
"subtitleraw" |
"actionbarraw" |
"times";
interface TitleEvent extends CancellableEvent {
readonly type: TitleType;
readonly text: string;
}
interface TextInputEvent extends CancellableEvent {
readonly characters: string;
}
interface ClientEvents {
/**
* Called on every tick.
*/
"world-tick": LatiteEvent,
/**
*
*/
"join-game": LatiteEvent,
/**
* Called on the user leaving a world.
*/
"leave-game": LatiteEvent,
/**
* Called on every message received.
*
* Listener:
* ```ts
* {
* type: MessageType;
* isChat: boolean;
* message: string;
* sender: string;
* xuid: string;
* }
* ```
*/
"receive-chat": MessageEvent,
/**
* Called on every chat message sent. Cancellable - setting `cancel` to true will make the game not see the event.
*
* Listener:
* ```ts
* {
* message: string,
* cancel: boolean
* }
* ```
*/
"send-chat": SendChatEvent,
/**
* Called on every frame; use this for 2D rendering.
*/
"render2d": LatiteEvent,
/**
* Called on every frame; use this for DirectX rendering.
*/
"renderDX": LatiteEvent,
/**
* Called on every keyboard input. Cancellable - setting `cancel` to true will make the game not see the event.
*
* Listener:
* ```ts
* {
* isDown: boolean,
* keyCode: KeyCode,
* keyAsChar: string,
* cancel: boolean
* }
* ```
*/
"key-press": KeyEvent,
/**
* Called on every (non-move) mouse input. Cancellable - setting `cancel` to true will make the game not see the event.
*
* Listener:
* ```ts
* {
* button: MouseButton,
* isDown: boolean,
* mouseX: number,
* mouseY: number,
* cancel: boolean
* }
* ```
*/
"click": ClickEvent,
/**
* Called on every frame; use this for 3D rendering.
*/
"render3d": LatiteEvent,
/**
* Called on the game being minimized/closed.
*/
"app-suspended": LatiteEvent,
/**
* Called on any script being loaded.
*
* Listener:
* ```ts
* {
* scriptName: string,
* scriptVersion: string,
* scriptAuthor: string
* }
* ```
*/
"load-script": ScriptEvent,
/**
* Called on any script being unloaded.
*
* Listener:
* ```ts
* {
* scriptName: string,
* scriptVersion: string,
* scriptAuthor: string
* }
* ```
*/
"unload-script": ScriptEvent,
/**
* Called whenever you receive a title from the server.
*
* Listener:
* ```ts
* {
* type: TitleType,
* text: string
* }
* ```
*/
"title": TitleEvent;
/**
* Called whenever text input is received.
*
* ```ts
* Listener:
* {
* characters: string
* }
* ```
*/
"text-input": TextInputEvent;
/**
* Called whenever the server transfers a player into another server.
*/
"transfer": LatiteEvent;
/**
* Calls whenever the player goes into a different dimension.
*/
"change-dimension": LatiteEvent;
}
interface Latite {
/**
* Listen to an event.
*/
on<K extends keyof ClientEvents>(eventName: K, listener: (event: ClientEvents[K]) => void): void
/**
* Shows a Latite toast on the top of the screen.
* @param notif The notification to show.
*/
showNotification(notif: string): void;
/**
* Runs a Latite command.
* @param cmd The command to run. Do not add the prefix (.)
* @returns The success of the command.
*/
runCommand(cmd: string): boolean;
/**
* Gets the module manager. Use this to register modules.
*/
getModuleManager(): ModuleManager;
/**
* Gets the command manager. Use this to register commands.
*/
getCommandManager(): CommandManager;
/**
* The Latite Client version. Example: "v2.0.0"
*/
readonly version: string;
}
declare const client: Latite;