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[FEATURE] Controller support within games added to the library #127

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Baggette opened this issue Feb 18, 2023 · 1 comment
Open

[FEATURE] Controller support within games added to the library #127

Baggette opened this issue Feb 18, 2023 · 1 comment
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adequate Satisfactory and useful change, issue, discussion enhancement New feature or request huge feature

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@Baggette
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Is your feature request related to a problem? Please describe.
no, its more like a QoL feature

Describe the solution you'd like
when you add a non steam game to your library in most cases steam will handle controller input, for example if I launch this game and it doesn’t support a ps4 controller, if I use steam it has some sort of like compatibility layer which sort of translates the controller’s input into something like an xbox controller.

Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

Additional information
Add any other information or screenshots about the feature request here.

@LegItMate LegItMate removed their assignment Feb 18, 2023
@Baggette Baggette changed the title [FEATURE] [FEATURE] Controller support within games added to the library, similar to how steam does it Feb 18, 2023
@p0ryae p0ryae self-assigned this Feb 19, 2023
@p0ryae p0ryae added enhancement New feature or request huge feature adequate Satisfactory and useful change, issue, discussion labels Feb 19, 2023
@p0ryae p0ryae changed the title [FEATURE] Controller support within games added to the library, similar to how steam does it [FEATURE] Controller support within games added to the library Feb 20, 2023
@p0ryae
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p0ryae commented Aug 21, 2023

Thanks for this suggestion. I'm currently working on this, but I think we should first add support for gamepads in general for lazap. Once that has been done, we should somehow develop our own way to emulate a 360 controller to the games, which is what I think you mean by this, since 360 controller translation is usually common in the case you described and most engine API's support it by default (assuming the devs didn't intentionally removed it).

This will be partially/fully developed in 0.7.1 release, depending on how far progress goes. Introducing gamepad compatibility will also open doors for lazap immersive mode (#141).

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