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AssetInput.md

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AssetInput

Properties

Name Type Description Notes
OutputRef OutputRef
UnlockScript string

Methods

NewAssetInput

func NewAssetInput(outputRef OutputRef, unlockScript string, ) *AssetInput

NewAssetInput instantiates a new AssetInput object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewAssetInputWithDefaults

func NewAssetInputWithDefaults() *AssetInput

NewAssetInputWithDefaults instantiates a new AssetInput object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetOutputRef

func (o *AssetInput) GetOutputRef() OutputRef

GetOutputRef returns the OutputRef field if non-nil, zero value otherwise.

GetOutputRefOk

func (o *AssetInput) GetOutputRefOk() (*OutputRef, bool)

GetOutputRefOk returns a tuple with the OutputRef field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetOutputRef

func (o *AssetInput) SetOutputRef(v OutputRef)

SetOutputRef sets OutputRef field to given value.

GetUnlockScript

func (o *AssetInput) GetUnlockScript() string

GetUnlockScript returns the UnlockScript field if non-nil, zero value otherwise.

GetUnlockScriptOk

func (o *AssetInput) GetUnlockScriptOk() (*string, bool)

GetUnlockScriptOk returns a tuple with the UnlockScript field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetUnlockScript

func (o *AssetInput) SetUnlockScript(v string)

SetUnlockScript sets UnlockScript field to given value.

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