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recvHandler.go
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recvHandler.go
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package main
import (
"fmt"
"log"
"server"
"time"
)
func recvServer() {
defer preprareToShutDown("recvServer")
var err error
var msg server.Message
for client.FromClient.Running {
msg = server.Message{}
if err = client.Receive.Decode(&msg); err != nil {
log.Printf("[Error in receiving msg]: %v", err)
return
}
switch msg.MsgCode {
case 1: // ping, saying that server is still alive
case 2: // get info about the server
client.FromServer = msg.FromServer
client.FromClient.Running = msg.FromServer.Running
case 3: // signal to change settings to...
case 4: // signal to shutdown
log.Fatalln("Signal to shutdown at")
return
case 5: // signal to reload
default:
log.Println("0, something wrong")
}
}
}
func preprareToShutDown(name string) {
fmt.Printf("Shutting down at %v", name)
client.FromClient.Running = false
client.Send.Encode(&server.Message{MsgCode: 4, FromClient: client.FromClient})
client.Conn.Close()
}
func isServerReady() bool { // 5 second to check if server have send information
for i := 0; !client.FromServer.Running && i < 10; i++ {
time.Sleep(time.Second / 2)
}
fmt.Println(client.FromServer)
return client.FromServer.Running
}
func sendInfoToServer() {
client.Send.Encode(&server.Message{MsgCode: 2, FromClient: client.FromClient})
}