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DomEvent.Pointer.js
123 lines (94 loc) 路 3.33 KB
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DomEvent.Pointer.js
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import * as DomEvent from './DomEvent';
import * as Util from '../core/Util';
import * as Browser from '../core/Browser';
/*
* Extends L.DomEvent to provide touch support for Internet Explorer and Windows-based devices.
*/
var POINTER_DOWN = Browser.msPointer ? 'MSPointerDown' : 'pointerdown';
var POINTER_MOVE = Browser.msPointer ? 'MSPointerMove' : 'pointermove';
var POINTER_UP = Browser.msPointer ? 'MSPointerUp' : 'pointerup';
var POINTER_CANCEL = Browser.msPointer ? 'MSPointerCancel' : 'pointercancel';
var _pointers = {};
var _pointerDocListener = false;
// Provides a touch events wrapper for (ms)pointer events.
// ref http://www.w3.org/TR/pointerevents/ https://www.w3.org/Bugs/Public/show_bug.cgi?id=22890
export function addPointerListener(obj, type, handler, id) {
if (type === 'touchstart') {
_addPointerStart(obj, handler, id);
} else if (type === 'touchmove') {
_addPointerMove(obj, handler, id);
} else if (type === 'touchend') {
_addPointerEnd(obj, handler, id);
}
return this;
}
export function removePointerListener(obj, type, id) {
var handler = obj['_leaflet_' + type + id];
if (type === 'touchstart') {
obj.removeEventListener(POINTER_DOWN, handler, false);
} else if (type === 'touchmove') {
obj.removeEventListener(POINTER_MOVE, handler, false);
} else if (type === 'touchend') {
obj.removeEventListener(POINTER_UP, handler, false);
obj.removeEventListener(POINTER_CANCEL, handler, false);
}
return this;
}
function _addPointerStart(obj, handler, id) {
var onDown = Util.bind(function (e) {
// IE10 specific: MsTouch needs preventDefault. See #2000
if (e.MSPOINTER_TYPE_TOUCH && e.pointerType === e.MSPOINTER_TYPE_TOUCH) {
DomEvent.preventDefault(e);
}
_handlePointer(e, handler);
});
obj['_leaflet_touchstart' + id] = onDown;
obj.addEventListener(POINTER_DOWN, onDown, false);
// need to keep track of what pointers and how many are active to provide e.touches emulation
if (!_pointerDocListener) {
// we listen document as any drags that end by moving the touch off the screen get fired there
document.addEventListener(POINTER_DOWN, _globalPointerDown, true);
document.addEventListener(POINTER_MOVE, _globalPointerMove, true);
document.addEventListener(POINTER_UP, _globalPointerUp, true);
document.addEventListener(POINTER_CANCEL, _globalPointerUp, true);
_pointerDocListener = true;
}
}
function _globalPointerDown(e) {
_pointers[e.pointerId] = e;
}
function _globalPointerMove(e) {
if (_pointers[e.pointerId]) {
_pointers[e.pointerId] = e;
}
}
function _globalPointerUp(e) {
delete _pointers[e.pointerId];
}
function _handlePointer(e, handler) {
e.touches = [];
for (var i in _pointers) {
e.touches.push(_pointers[i]);
}
e.changedTouches = [e];
handler(e);
}
function _addPointerMove(obj, handler, id) {
var onMove = function (e) {
// don't fire touch moves when mouse isn't down
if ((e.pointerType === (e.MSPOINTER_TYPE_MOUSE || 'mouse')) && e.buttons === 0) {
return;
}
_handlePointer(e, handler);
};
obj['_leaflet_touchmove' + id] = onMove;
obj.addEventListener(POINTER_MOVE, onMove, false);
}
function _addPointerEnd(obj, handler, id) {
var onUp = function (e) {
_handlePointer(e, handler);
};
obj['_leaflet_touchend' + id] = onUp;
obj.addEventListener(POINTER_UP, onUp, false);
obj.addEventListener(POINTER_CANCEL, onUp, false);
}