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Improve difficult terrain rules #30

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alice-i-cecile opened this issue Oct 1, 2021 · 4 comments
Closed

Improve difficult terrain rules #30

alice-i-cecile opened this issue Oct 1, 2021 · 4 comments
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bug Something isn't working design A design question needs thought

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@alice-i-cecile
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What problem does the current design create?

Rounding down or reducing by one causes strange edge cases with forced movement.

What solution would you like?

Forced movement reduced by half, rounded up.

What alternative(s) have you considered?

No effect on forced movement.

@alice-i-cecile alice-i-cecile added the design A design question needs thought label Oct 1, 2021
@sixfold-origami
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It has weird edges with regular movement as well. Difficult terrain is applied if you're leaving a DT tile, right?

@alice-i-cecile
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Fixed in 4c3e851.

@alice-i-cecile
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Nope, still broken. If you move into difficult terrain while adjacent, you lose 1 tile of movement.

Storing "tiles of movement" or some other form of cross-action state is the only solution.

@alice-i-cecile alice-i-cecile reopened this Oct 2, 2021
@alice-i-cecile alice-i-cecile added the bug Something isn't working label Oct 2, 2021
@alice-i-cecile
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Done.

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