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Expertise feels not as impactful as the other stats #98

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pagnabros opened this issue Oct 25, 2022 · 4 comments · Fixed by #109
Closed

Expertise feels not as impactful as the other stats #98

pagnabros opened this issue Oct 25, 2022 · 4 comments · Fixed by #109
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design A design question needs thought

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@pagnabros
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What problem does the current design create?

I'm afraid Expertise could become the dump stat for min-maxers.

What solution would you like?

A solution could be that the number of skills you have is 4+Expertise instead of a fixed 5, so that Expertise feels a little more rewarding.

@pagnabros pagnabros added the design A design question needs thought label Oct 25, 2022
@alice-i-cecile
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Interesting: expertise has felt very impactful in playtesting. Special attacks are very common, even for martial classes. Can you expand on your reasoning?

@pagnabros
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The perceived problem is that Expertise only influence the accuracy of your special attacks, while almost every other attributes has at least two or three imprortant stats that are influenced by it. Also, I coluld easily create a build that doesn't have any special attack, and dump Expertise to the ground because of it without other repercussions.

@alice-i-cecile
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Hmm. I don't mind the idea of scaling skills known with Expertise... I think a 1 to 1 ratio is too high, so maybe half Expertise?

@pagnabros
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I think is reasonable, honestly I'm not even sure is the best solution but I think Expertise should still influence at least two things

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2 participants