/
play.go
91 lines (78 loc) · 2.67 KB
/
play.go
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// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"net/http"
"net/url"
"runtime"
"github.com/leexun/mypresent/present"
"github.com/leexun/mypresent/socket"
// static "github.com/leexun/mypresent/static.1"
// "golang.org/x/tools/godoc/static"
// "golang.org/x/tools/playground/socket"
// "golang.org/x/tools/present"
// This will register handlers at /compile and /share that will proxy to the
// respective endpoints at play.golang.org. This allows the frontend to call
// these endpoints without needing cross-origin request sharing (CORS).
// Note that this is imported regardless of whether the endpoints are used or
// not (in the case of a local socket connection, they are not called).
_ "golang.org/x/tools/playground"
)
var scripts = []string{"jquery.js", "jquery-ui.js", "playground.js", "play.js"}
// var scripts = []string{}
// playScript registers an HTTP handler at /play.js that serves all the
// scripts specified by the variable above, and appends a line that
// initializes the playground with the specified transport.
// func playScript(root, transport string) {
// modTime := time.Now()
// var buf bytes.Buffer
// for _, p := range scripts {
// if s, ok := static.Files[p]; ok {
// buf.WriteString(s)
// continue
// }
// b, err := ioutil.ReadFile(filepath.Join(root, "static", p))
// if err != nil {
// panic(err)
// }
// buf.Write(b)
// }
// fmt.Fprintf(&buf, "\ninitPlayground(new %v());\n", transport)
// b := buf.Bytes()
// http.HandleFunc("/play.js", func(w http.ResponseWriter, r *http.Request) {
// w.Header().Set("Content-type", "application/javascript")
// http.ServeContent(w, r, "", modTime, bytes.NewReader(b))
// })
// }
func initPlayground(basepath string, origin *url.URL) {
if !present.PlayEnabled {
return
}
if *usePlayground {
// playScript(basepath, "HTTPTransport")
return
}
if *nativeClient {
// When specifying nativeClient, non-Go code cannot be executed
// because the NaCl setup doesn't support doing so.
socket.RunScripts = false
socket.Environ = func() []string {
if runtime.GOARCH == "amd64" {
return environ("GOOS=nacl", "GOARCH=amd64p32")
}
return environ("GOOS=nacl")
}
}
// playScript(basepath, "SocketTransport")
http.Handle("/socket", socket.NewHandler(origin))
}
func playable(c present.Code) bool {
play := present.PlayEnabled && c.Play
// Restrict playable files to only Go source files when using play.golang.org,
// since there is no method to execute shell scripts there.
if *usePlayground {
return play && c.Ext == ".go"
}
return play
}