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Core/NPCs: Interrupt Spells from fleeing Creatures
Ticket: 668
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Geht ja um Bewegung, dann besser SPELL_INTERRUPT_FLAG_MOVEMENT.
Für Channel ist keiner definiert, weiß ich nicht ob es da noch einen gibt.
SPELL_PREVENTION_TYPE_SILENCE sollte keine Bedingung sein, geht hierbei nicht um EffectInterruptCast.