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Framework.cs
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Framework.cs
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Framework - Static and Dynamic : Script File.cs
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
namespace FLORENCE_Networking_Framework
{
public class Framework
{
// PUBLIC -==============================================================================================================================================
// ======================================================================================================================================================
// ======================================================================================================================================================
// CONSTANTS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// REGISTERS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// CONSTRUCTOR ******************************************************************************************************************************************
// ******************************************************************************************************************************************************
public Framework()
{
this.library_Dynamic_Server_Networking = new Dynamic_Server_Networking();
while(this.library_Dynamic_Server_Networking == null) { }
this.library_Dynamic_Client_Networking = new Dynamic_Client_Networking();
while(this.library_Dynamic_Client_Networking == null) { }
}
// METHODS **********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// GET & SET --------------------------------------------------------------------------------------------------------------------------------------------
public Dynamic_Server_Networking getDynamicNetworkingBackendFramework()
{
return this.library_Dynamic_Server_Networking;
}
public Dynamic_Client_Networking getDynamicNetworkingFrontendFramework()
{
return this.library_Dynamic_Client_Networking;
}
// PROTECTED ============================================================================================================================================
// ======================================================================================================================================================
// ======================================================================================================================================================
// CONSTANTS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// REGISTERS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// METHODS **********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// GET & SET --------------------------------------------------------------------------------------------------------------------------------------------
// PRIVATE ==============================================================================================================================================
// ======================================================================================================================================================
// ======================================================================================================================================================
// CONSTANTS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// REGISTERS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
private Dynamic_Server_Networking library_Dynamic_Server_Networking;
private Dynamic_Client_Networking library_Dynamic_Client_Networking;
// METHODS **********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// GET & SET --------------------------------------------------------------------------------------------------------------------------------------------Framework
}
public class Dynamic_Server_Networking
{
// PUBLIC -==============================================================================================================================================
// ======================================================================================================================================================
// ======================================================================================================================================================
// CONSTANTS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// REGISTERS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// CONSTRUCTOR ******************************************************************************************************************************************
// ******************************************************************************************************************************************************
public Dynamic_Server_Networking()
{
Valve.Sockets.Library.Initialize();
this.StartANewServer();
}
~Dynamic_Server_Networking()
{
}
// METHODS **********************************************************************************************************************************************
// ******************************************************************************************************************************************************
public void StartANewServer()
{
// NETWORKING BACKEND
this.server = new Valve.Sockets.NetworkingSockets();
uint pollGroup = this.server.CreatePollGroup();
this.status = (ref Valve.Sockets.StatusInfo info) => {
switch (info.connectionInfo.state) {
case Valve.Sockets.ConnectionState.None:
break;
case Valve.Sockets.ConnectionState.Connecting:
this.server.AcceptConnection(info.connection);
this.server.SetConnectionPollGroup(pollGroup, info.connection);
break;
case Valve.Sockets.ConnectionState.Connected:
Console.WriteLine("Client connected - ID: " + info.connection + ", IP: " + info.connectionInfo.address.GetIP());
break;
case Valve.Sockets.ConnectionState.ClosedByPeer:
case Valve.Sockets.ConnectionState.ProblemDetectedLocally:
this.server.CloseConnection(info.connection);
Console.WriteLine("Client disconnected - ID: " + info.connection + ", IP: " + info.connectionInfo.address.GetIP());
break;
}
};
this.utils.SetStatusCallback(this.status);
this.address = new Valve.Sockets.Address();
this.address.SetAddress("::0", this.address.port);
uint listenSocket = this.server.CreateListenSocket(ref this.address);
#if VALVESOCKETS_SPAN
this.netMessage = (in Valve.Sockets.NetworkingMessage netMessage) => {
Console.WriteLine("Message received from - ID: " + netMessage.connection + ", Channel ID: " + netMessage.channel + ", Data length: " + netMessage.length);
};
#else
const int maxMessages = 20;
this.netMessages = new Valve.Sockets.NetworkingMessage[maxMessages];
#endif
while (!Console.KeyAvailable) {
this.server.RunCallbacks();
#if VALVESOCKETS_SPAN
this.server.ReceiveMessagesOnPollGroup(pollGroup, this.netMessage, 20);
#else
int netMessagesCount = this.server.ReceiveMessagesOnPollGroup(pollGroup, this.netMessages, maxMessages);
this.netMessage = new Valve.Sockets.NetworkingMessage();
if (netMessagesCount > 0) {
for (int i = 0; i < netMessagesCount; i++) {
this.netMessage = this.netMessages[i];
Console.WriteLine("Message received from - ID: " + this.netMessage.connection + ", Channel ID: " + this.netMessage.channel + ", Data length: " + this.netMessage.length);
this.netMessage.Destroy();
}
}
#endif
Thread.Sleep(15);
}
this.server.DestroyPollGroup(pollGroup);
}
// GET & SET --------------------------------------------------------------------------------------------------------------------------------------------
// NETWORKING BACKEND
// PROTECTED ============================================================================================================================================
// ======================================================================================================================================================
// ======================================================================================================================================================
// CONSTANTS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// REGISTERS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// METHODS **********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// GET & SET --------------------------------------------------------------------------------------------------------------------------------------------
// PRIVATE ==============================================================================================================================================
// ======================================================================================================================================================
// ======================================================================================================================================================
// CONSTANTS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// REGISTERS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// NETWORKING BACKEND
// enum
private Valve.Sockets.SendFlags sendFlags;
private Valve.Sockets.IdentityType identityType;
private Valve.Sockets.ConnectionState connectionState;
private Valve.Sockets.ConfigurationScope configurationScope;
private Valve.Sockets.ConfigurationDataType configurationDataType;
private Valve.Sockets.ConfigurationValue configurationValue;
private Valve.Sockets.ConfigurationValueResult configurationValueResult;
private Valve.Sockets.DebugType debugType;
private Valve.Sockets.Result result;
// Struct
private Valve.Sockets.Address address;
private Valve.Sockets.Configuration configuration;
private Valve.Sockets.StatusInfo statusInfo;
private Valve.Sockets.ConnectionInfo connectionInfo;
private Valve.Sockets.ConnectionStatus connectionStatus;
private Valve.Sockets.NetworkingIdentity networkingIdentity;
private Valve.Sockets.NetworkingMessage netMessage;
private Valve.Sockets.NetworkingMessage[] netMessages;
// Delegates
private Valve.Sockets.StatusCallback status;
private Valve.Sockets.DebugCallback DebugCallback;
// Instance of Class
//private Valve.Sockets.ArrayPool arrayPool;//
private Valve.Sockets.NetworkingSockets server;
private Valve.Sockets.NetworkingUtils utils;
//private Valve.Sockets.Extensions extensions;//
//private Valve.Sockets.Library library;//
//private Valve.Sockets.Native native;//
// METHODS **********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// GET & SET --------------------------------------------------------------------------------------------------------------------------------------------
}
public class Dynamic_Client_Networking
{
// PUBLIC -==============================================================================================================================================
// ======================================================================================================================================================
// ======================================================================================================================================================
// CONSTANTS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// REGISTERS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// CONSTRUCTOR ******************************************************************************************************************************************
// ******************************************************************************************************************************************************
public Dynamic_Client_Networking()
{
Valve.Sockets.Library.Initialize();
this.StartANewClient();
}
~Dynamic_Client_Networking()
{
}
// METHODS **********************************************************************************************************************************************
// ******************************************************************************************************************************************************
public void StartANewClient()
{
this.client = new Valve.Sockets.NetworkingSockets();
uint connection = 0;
this.status = (ref Valve.Sockets.StatusInfo info) => {
switch (info.connectionInfo.state) {
case Valve.Sockets.ConnectionState.None:
break;
case Valve.Sockets.ConnectionState.Connected:
Console.WriteLine("Client connected to server - ID: " + connection);
break;
case Valve.Sockets.ConnectionState.ClosedByPeer:
case Valve.Sockets.ConnectionState.ProblemDetectedLocally:
this.client.CloseConnection(connection);
Console.WriteLine("Client disconnected from server");
break;
}
};
this.utils.SetStatusCallback(status);
this.address = new Valve.Sockets.Address();
this.address.SetAddress("::1", this.address.port);
connection = client.Connect(ref address);
#if VALVESOCKETS_SPAN
this.message = (in Valve.Sockets.NetworkingMessage netMessage) => {
Console.WriteLine("Message received from server - Channel ID: " + netMessage.channel + ", Data length: " + netMessage.length);
};
#else
const int maxMessages = 20;
this.netMessages = new Valve.Sockets.NetworkingMessage[maxMessages];
#endif
while (!Console.KeyAvailable) {
this.client.RunCallbacks();
#if VALVESOCKETS_SPAN
this.client.ReceiveMessagesOnConnection(connection, this.message, 20);
#else
int netMessagesCount = client.ReceiveMessagesOnConnection(connection, netMessages, maxMessages);
if (netMessagesCount > 0) {
for (int i = 0; i < netMessagesCount; i++) {
this.netMessage = this.netMessages[i];
Console.WriteLine("Message received from server - Channel ID: " + this.netMessage.channel + ", Data length: " + this.netMessage.length);
this.netMessage.Destroy();
}
}
#endif
Thread.Sleep(15);
}
}
// GET & SET --------------------------------------------------------------------------------------------------------------------------------------------
// NETWORKING BACKEND
// PROTECTED ============================================================================================================================================
// ======================================================================================================================================================
// ======================================================================================================================================================
// CONSTANTS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// REGISTERS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// METHODS **********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// GET & SET --------------------------------------------------------------------------------------------------------------------------------------------
// PRIVATE ==============================================================================================================================================
// ======================================================================================================================================================
// ======================================================================================================================================================
// CONSTANTS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// REGISTERS ********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// NETWORKING BACKEND
// enum
private Valve.Sockets.SendFlags sendFlags;
private Valve.Sockets.IdentityType identityType;
private Valve.Sockets.ConnectionState connectionState;
private Valve.Sockets.ConfigurationScope configurationScope;
private Valve.Sockets.ConfigurationDataType configurationDataType;
private Valve.Sockets.ConfigurationValue configurationValue;
private Valve.Sockets.ConfigurationValueResult configurationValueResult;
private Valve.Sockets.DebugType debugType;
private Valve.Sockets.Result result;
// Struct
private Valve.Sockets.Address address;
private Valve.Sockets.Configuration configuration;
private Valve.Sockets.StatusInfo statusInfo;
private Valve.Sockets.ConnectionInfo connectionInfo;
private Valve.Sockets.ConnectionStatus connectionStatus;
private Valve.Sockets.NetworkingIdentity networkingIdentity;
private Valve.Sockets.NetworkingMessage netMessage;
private Valve.Sockets.NetworkingMessage[] netMessages;
// Delegates
private Valve.Sockets.StatusCallback status;
private Valve.Sockets.DebugCallback DebugCallback;
#if VALVESOCKETS_SPAN
private Valve.Sockets.MessageCallback message;
#endif
// Instance of Class
//private Valve.Sockets.ArrayPool arrayPool;//
private Valve.Sockets.NetworkingSockets client;
private Valve.Sockets.NetworkingUtils utils;
//private Valve.Sockets.Extensions extensions;//
//private Valve.Sockets.Library library;//
//private Valve.Sockets.Native native;//
// METHODS **********************************************************************************************************************************************
// ******************************************************************************************************************************************************
// GET & SET --------------------------------------------------------------------------------------------------------------------------------------------
}
}
//End <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<