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dcbuildtype.h
50 lines (35 loc) · 1.64 KB
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dcbuildtype.h
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// This file chooses the type of build to create. This has been separated off from the usual PSX Prefix file so
// that a re-build can occur without recompiling the entire bladdy projectg! :o)
// (JCL) - this activates debug controls
//#define ALLOW_DEBUG_CONTROLS
// (JCL) - this allows the select + R2 cheat
//#define ALLOW_SIMPLE_CHEAT
// This define will make the file system access the CD drive for game data files...
#define USE_CD
// This define will allow CD-A / XA to play
#define ENABLE_CDA
// This define selects which screen MODE_ to use (PAL/NTSC)
#define MODE_PAL 1
#define MODE_NTSC 2
#define DISP_MODE MODE_PAL
//#define DISP_MODE MODE_NTSC
// This define (if 1) will make the game UNformat the memory card in slot 1 when the game is run
#define FORCE_CARD_UNFORMAT 0
// (JCL) - this will force an ageing test, running through all the levels.
//#define AGEING
// (JCL) - this will cause each level played to be recorded.
//#define RECORD_GAME
// (JCL) - this is for demos -- note: this should be derived from the build settings
//#define DEMO_GAME 1 // 1 = ROLLING DEMO FOR 17/4/00
//#define DEMO_GAME 2 // 2 = ROLLING DEMO FOR 17/4/00 - continuous
//#define DEMO_GAME 3 // 3 = Playable demo with competition support
//#define DEMO_GAME 4 // 4 = Playable demo with competition support - standalone
// (JCL) - this is for a press preview build with limited levels available.
//#define PRESS_PREVIEW
// (JCL) - this lets the camera move freely in pause mode
#define FREE_LOOK
//Define this to stop that annoying 6 second wait before you debug!
//#define DISABLE_LIBCRYPT
#define DCP_NONE 0
#define DCP_FIRST 1
#define DC_PREVIEW DCP_NONE