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Colors are rendered improperly #24

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LemurPwned opened this issue Nov 26, 2017 · 6 comments
Closed

Colors are rendered improperly #24

LemurPwned opened this issue Nov 26, 2017 · 6 comments

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@LemurPwned
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Normalize color data and include proper displaying

@LemurPwned LemurPwned added the bug label Nov 26, 2017
@LemurPwned LemurPwned added this to the Faster OpenGL drawing milestone Nov 26, 2017
@LemurPwned LemurPwned self-assigned this Nov 26, 2017
@LemurPwned
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Fixed in the latest commit.

@LemurPwned
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Something has changed the correct display of colors

@LemurPwned LemurPwned reopened this Apr 6, 2018
@LemurPwned
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Honestly I don't knwo, perhaps it is ok. It seems that just for single layers it looks weird but when they are assembled it seems totally fine.
Need someone to verify this soon

@LemurPwned
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Indeed there is some displaying bug when picking cubic display with single layer
Luckily identified error, it seems that for some reason the buffer in single layers has invalid value

@LemurPwned LemurPwned mentioned this issue Apr 9, 2018
@LemurPwned
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Unfortunately, colors layers are in incorrect order (iterations are not in order)

@LemurPwned
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Fixed in #62

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