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Checklist.txt
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Checklist.txt
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###
### Checklist Purpose
###
Hello. This checklist is going to operate in phases. During the initial
phase, the objective is to Note Ideas-and-design down naturally as they
are concieved, and complete tasks at bare minimum. If Ideas seem thorough, mark
them as a task. If Ideas seem partially probable, mark them as Potential Tasks.
Due to the nature of the creative process this phase is in constant operation.
During the Second Phase, the objective is to revisit each completed task
with the goal of polishing and tuning. This is the best way to do this. It is
important to not get caught up in Polishing and Tuning during the initial
creation. We need to get things done, for starters. Also we cannot possibly
know the best iteration / polished form of a function or feature without having
the whole picture available to us. It simply makes sense.
1) Conceptualize
2) Create
3) Complete
Once the initial concept is there, it can reasonably be analyzed. Proper
considerations on additional features can be made. I Cannot Stress This Enough.
###
### Checklist Key
###
" - " Is a Task
" ? " Is an idea or potential Task
" ! " Is an important Note or Reminder.
" @ " Is a Finished Task
" # " Is a Polished Complete Task. (Use #1 for first iteration, #2, #3, #4, etc)
##
## Druid / Player
##
- Human Form
- Model
- Animations
@ Walk
@ Run
@ Jump
@ Fall
@ Land
- Crouch/Transform
- Swing Weapon
@ Combo 1
@ Combo 2
@ Combo 3
- Jump-strike
@ Aim
@ Fire Spell
- Interactions
- Pull Lever
- Lift Object
- Drop Object
- Connect Animations
- Hair Styles
! Plane Meshes with texture for detail.
? 3 variants
- Ear Styles
? Weapon Styles
@ Movement
@ Jumping
- Spellcasting
- Aiming Spells
- Tilt Aim Assist
- Firing Spells
- Basic Bolt
- Minor Cooldown
- Shockwave
- Medium Cooldown
- Tangle Roots
- Large Cooldown
- Charge Beam
- Large Cooldown
- Interact
@ Lever Pull
- Lift Crate
- Drop Crate
- Attacking
@ 1,2,3 Attack Chain
- Jump-Strike
- Spider Form
@ Movement
@ Jumping / Wall Dismount
- Grapple / Swing
? Attacking
- Smart Wall Camera
- Model
? Gecko Variant
- Animations
- Movement
- Jump
- Fall
- Grapple
- Web Shot
? Attack
- Connect Animations
- Wolf Form
- Movement
? Turn Speed
? Decelerate for sharper turns.
- Sprinting
! Sprint is a Skill that is equipped in the same way Spells are.
! Sprint is activated with the Fire Spell input.
? Skills and Spells
- Long Jump
@ Dodge
? Sequenced Jump Points (A, B, C)
- Model
? Jaguar Variant
- Animations
@ Idle
- Movement
@ Walk
? Trot
@ Run
@ Jump
@ Fall
@ Land
- Sprint
- Bite
- 3 Piece Combo
? Slash
- Dodge
@ Front Direction
@ Back Direction
- Side Direction
- Connect Animations
- Attacking
- Combo
? Bird Form
- Movement
- Hovering / Floating
- Flapping to gain height.
- Holding button to enter travel mode
- Rat Form
- Movement
- Classic 2D Platformer Mode
- Move
- Jump
- Scurry 3D Mode
- Move
- Dig / Burrow
- Model
- Move
- Jump
- Dig
- Dirt Mound Model
- Connect Animations
##
## Gameplay / Mobs
##
? Goopy Monsters (Plagued or Corrupted)
##
## Gameplay / Puzzles
##
@ Interactable Levers
@ Player Proximity
@ Scriptable Event
- Pressure Switches
- Platforming Obstacles
- Basic Platforming
- Special Platforming (Transform)
- Spider
- Wall Climbing
- Web Grapple
- Wolf
- Long Distance Jumps
- Cutting down Bramble
- Sprint Segments
? Bird
- Vertical Platforming
- Glide
- Rat
- 2D Segments
- Burrow under obstacles
- Unlocking the Forms
? Unlocking Variants per Biome
? Ocean Biome needs a Crab to walk along rapid current.
? Jungle Biome needs a Lizard and a Jaguar
- Activated Platforming
- Tree Path Growing into place.
##
## Visuals / World Assets
##
- Biomes
- Forest
- Floor Textures
- Dense Wall Textures
- Clutter
! Low Poly
- Foliage
- Rocks
? Jungle
- Floor Textures
- Dense Wall Textures
- Clutter
! Low Poly
- Foliage
- Rocks
? City
- Floor Textures
- Dense Wall Textures
- Clutter
! Low Poly
- Foliage
- Objects
? Desert
- Floor Textures
- Dense Wall Textures
- Clutter
! Low Poly
- Foliage
- Rocks
? Cliffs
- Floor Textures
- Dense Wall Textures
- Clutter
! Low Poly
- Foliage
- Rocks
? Shoreline
- Floor Textures
- Dense Wall Textures
- Clutter
! Low Poly
- Foliage
- Rocks
? Tropics
- Floor Textures
- Dense Wall Textures
- Clutter
! Low Poly
- Foliage
- Rocks
? Plains
- Floor Textures
- Dense Wall Textures
- Clutter
! Low Poly
- Foliage
- Rocks
? Ocean
- Interactables
@ AnimationPlayer Support (For reactions)
@ Lever
- Button / Rune
- Crate / Statue
- Tree Platforms
- Growing and Sprouting
##
## Visuals / UI
##
? Prismatic Style
- Composed of bright triangles with singular color
- Spell Wheel
- Transform Wheel
- Spider Icon
? Gecko Icon
- Wolf Icon
? Jaguar Icon
? Bird Icon
- Rat Icon
- Health
- Interactable Prompts
@ Lever
- Lift
- Activate Button
? Push