-
Notifications
You must be signed in to change notification settings - Fork 7
/
car_gen.sc
352 lines (343 loc) · 37.3 KB
/
car_gen.sc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
:CAR_GENERATORS
// *************************************PORTLAND CAR GENERATORS***************************
// SPECIALS
014B: $JOEYS_BUGGY = init_parked_car_generator #BFINJECT -1 -1 force_spawn 0 alarm 100 door_lock 0 min_delay 0 max_delay 10000 at 930.875 -267.625 -100.0 angle 340.0
014C: set_parked_car_generator $JOEYS_BUGGY cars_to_generate_to 0
014B: $SWANK_TAXI = init_parked_car_generator #BORGNINE -1 -1 force_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 at 933.6875 -65.5625 -100.0 angle 0.0
// PORTLAND VIEW
014B: $GEN_CAR1 = init_parked_car_generator #AMBULAN -1 -1 force_spawn 0 alarm 0 door_lock 30 min_delay 0 max_delay 10000 at 1140.688 -630.1875 -100.0 angle 0.0 // At hospital
014B: $GEN_CAR2 = init_parked_car_generator #POLICE -1 -1 force_spawn 0 alarm 0 door_lock 60 min_delay 0 max_delay 10000 at 1139.0 -646.0 -100.0 angle 90.0 // At police station
014B: $GEN_CAR3 = init_parked_car_generator #POLICE -1 -1 force_spawn 0 alarm 0 door_lock 70 min_delay 0 max_delay 10000 at 1139.688 -684.6875 -100.0 angle 270.0 // At police station
014B: $GEN_CAR4 = init_parked_car_generator #IDAHO -1 -1 force_spawn 0 alarm 40 door_lock 0 min_delay 0 max_delay 10000 at 1284.25 -620.5 11.6875 angle 0.0 // Supa save car park
014B: $GEN_CAR5 = init_parked_car_generator #PATRIOT -1 -1 force_spawn 0 alarm 40 door_lock 0 min_delay 0 max_delay 10000 at 1299.0 -641.75 11.6875 angle 0.0 // Supa save car park
014B: $GEN_CAR6 = init_parked_car_generator #BOBCAT -1 -1 force_spawn 0 alarm 40 door_lock 0 min_delay 0 max_delay 10000 at 1265.875 -620.75 11.6875 angle 180.0 // Supa save car park
014B: $GEN_CAR6 = init_parked_car_generator #PONY -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1378.375 -607.1875 -100.0 angle 180.0 // Behind Supa save car park
// SAINT MARKS
014B: $GEN_CAR9 = init_parked_car_generator #MOONBEAM -1 -1 force_spawn 0 alarm 90 door_lock 0 min_delay 0 max_delay 10000 at 1208.625 -258.25 24.5 angle 270.0 // Little Italy garages up from Tonis
014B: $GEN_CAR10 = init_parked_car_generator #BOBCAT -1 -1 force_spawn 0 alarm 60 door_lock 0 min_delay 0 max_delay 10000 at 1347.0 -448.4375 49.5 angle 0.0 // Bistro car park
014B: $GEN_CAR11 = init_parked_car_generator #SENTINEL -1 -1 force_spawn 0 alarm 90 door_lock 0 min_delay 0 max_delay 10000 at 1336.0 -452.1875 49.25 angle 270.0 // Bistro car park
014B: $GEN_CAR14 = init_parked_car_generator #KURUMA -1 -1 force_spawn 0 alarm 10 door_lock 0 min_delay 0 max_delay 10000 at 1223.125 -325.25 25.5625 angle 180.0 // Toni's car park
014B: $GEN_CAR13 = init_parked_car_generator #MAFIA -1 -1 force_spawn 0 alarm 90 door_lock 0 min_delay 0 max_delay 10000 at 1285.375 -306.125 39.375 angle 270.0 // Behind Toni's restaurant
014B: $GEN_CAR15 = init_parked_car_generator #BOBCAT -1 -1 force_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 at 1142.125 -95.5625 7.0 angle 180.0 // Petrol station car park
014B: $GEN_CAR16 = init_parked_car_generator #ESPERANT -1 -1 force_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 at 1147.313 -95.4375 7.0 angle 0.0 // Petrol station car park
014B: $GEN_CAR17 = init_parked_car_generator #BANSHEE -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1233.063 -127.1875 15.0 angle 38.0 // Swank car in showroom
014B: $GEN_CAR18 = init_parked_car_generator #TAXI -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1338.125 -257.0625 49.25 angle 270.0 // Park north east little italy
014B: $GEN_CAR57 = init_parked_car_generator #MAFIA -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1407.563 -176.0625 -100.0 angle 140.0 // Park north east little italy
014B: $GEN_CAR58 = init_parked_car_generator #MAFIA -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1405.0 -163.375 -100.0 angle 280.0 // Park north east little italy
// HARWOOD
014B: $GEN_CAR19 = init_parked_car_generator #BOBCAT -1 -1 force_spawn 0 alarm 60 door_lock 0 min_delay 0 max_delay 10000 at 1217.0 -70.0 -100.0 angle 0.0 // Used car lot
014B: $GEN_CAR20 = init_parked_car_generator #PEREN -1 -1 force_spawn 0 alarm 60 door_lock 0 min_delay 0 max_delay 10000 at 1234.0 -97.0 -100.0 angle 0.0 // Used car lot
014B: $GEN_CAR21 = init_parked_car_generator #FIRETRUK -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1107.5 -58.0 -100.0 angle 270.0 // At fire station
014B: $GEN_CAR22 = init_parked_car_generator #KURUMA -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1226.688 -68.0 -100.0 angle 0.0 // Used car lot
014B: $GEN_CAR24 = init_parked_car_generator #MOONBEAM -1 -1 force_spawn 0 alarm 40 door_lock 0 min_delay 0 max_delay 10000 at 973.25 -55.0625 -100.0 angle 270.0 // Car park near radio station
014B: $GEN_CAR25 = init_parked_car_generator #KURUMA -1 -1 force_spawn 0 alarm 90 door_lock 0 min_delay 0 max_delay 10000 at 982.125 -36.5625 -100.0 angle 90.0 // Car park near radio station
014B: $GEN_CAR59 = init_parked_car_generator #RUMPO -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1263.5 -69.5 -100.0 angle 270.0 // By 8Ball's garage
// HEPBURN HEIGHTS
014B: $GEN_CAR23 = init_parked_car_generator #STALLION -1 -1 force_spawn 0 alarm 10 door_lock 0 min_delay 0 max_delay 10000 at 986.1875 -146.25 4.5 angle 270.0 // Tower block car park north east
// CHINATOWN
014B: $GEN_CAR28 = init_parked_car_generator #IDAHO -1 -1 force_spawn 0 alarm 40 door_lock 0 min_delay 0 max_delay 10000 at 1027.5 -873.0625 14.5 angle 270.0 // Fuzzball car park
014B: $GEN_CAR29 = init_parked_car_generator #ESPERANT -1 -1 force_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 at 1006.125 -838.4375 14.5 angle 90.0 // Fuzzball car park
014B: $GEN_CAR30 = init_parked_car_generator #PONY -1 -1 force_spawn 0 alarm 90 door_lock 0 min_delay 0 max_delay 10000 at 857.0625 -790.1875 14.5 angle 0.0 // South west Chinatown (down alleyway that leads to roof)
014B: $GEN_CAR31 = init_parked_car_generator #MRWONGS -1 -1 force_spawn 0 alarm 100 door_lock 0 min_delay 0 max_delay 10000 at 866.875 -663.6875 -100.0 angle 270.0 // Back of laundrette
014B: $GEN_CAR53 = init_parked_car_generator #BELLYUP -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 861.875 -546.0 -100.0 angle 177.0 // Fish warehouses
// TRENTON
014B: $GEN_CAR8 = init_parked_car_generator #PEREN -1 -1 force_spawn 0 alarm 10 door_lock 0 min_delay 0 max_delay 10000 at 1119.0 -770.4375 14.25 angle 180.0 // Just south of the police station
014B: $GEN_CAR32 = init_parked_car_generator #RUMPO -1 -1 force_spawn 0 alarm 90 door_lock 0 min_delay 0 max_delay 10000 at 1102.813 -983.5 14.5625 angle 270.0 // South west trenton (nexxt to the sawmill
014B: $GEN_CAR34 = init_parked_car_generator #CABBIE -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1242.875 -730.5 14.75 angle 311.0 // At Taxi depot
014B: $GEN_CAR36 = init_parked_car_generator #STALLION -1 -1 force_spawn 0 alarm 80 door_lock 0 min_delay 0 max_delay 10000 at 1220.875 -899.0 -100.0 angle 177.375 // Next to Joeys (AMco car park)
014B: $GEN_CAR37 = init_parked_car_generator #PONY -1 -1 force_spawn 0 alarm 10 door_lock 0 min_delay 0 max_delay 10000 at 1226.375 -882.0625 -100.0 angle 314.875 // Next to Joeys (AMco car park)
014B: $GEN_CAR38 = init_parked_car_generator #COACH -1 -1 force_spawn 0 alarm 100 door_lock 0 min_delay 0 max_delay 10000 at 1277.5 -990.0 14.1875 angle 225.0 // At bus depot
014B: $GEN_CAR40 = init_parked_car_generator #COACH -1 -1 force_spawn 0 alarm 100 door_lock 0 min_delay 0 max_delay 10000 at 1278.0 -973.25 14.1875 angle 45.0 // At bus depot
// PORTLAND HARBOUR (DOCKS)
014B: $GEN_CAR41 = init_parked_car_generator #PEREN -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1427.0 -786.75 -100.0 angle 90.0 // Docks car park
014B: $GEN_CAR42 = init_parked_car_generator #MULE -1 -1 force_spawn 0 alarm 20 door_lock 0 min_delay 0 max_delay 10000 at 1407.563 -791.1875 -100.0 angle 270.0 // Docks car park
014B: $GEN_CAR43 = init_parked_car_generator #KURUMA -1 -1 force_spawn 0 alarm 90 door_lock 0 min_delay 0 max_delay 10000 at 1427.375 -799.6875 -100.0 angle 270.0 // Docks car park
014B: $GEN_CAR54 = init_parked_car_generator #YANKEE -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1545.063 -845.5625 -100.0 angle 269.875 // Docks
014B: $GEN_CAR55 = init_parked_car_generator #MULE -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1495.063 -810.875 11.875 angle 182.375 // Docks
014B: $GEN_CAR56 = init_parked_car_generator #YANKEE -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1576.75 -715.0625 -100.0 angle 93.0 // Docks
014B: $GEN_CAR33 = init_parked_car_generator #LINERUN -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1368.063 -1026.0 -100.0 angle 0.0 // Docks by unique jump
// CALLAHAN POINT
014B: $GEN_CAR44 = init_parked_car_generator #KURUMA -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 856.375 -993.75 4.5625 angle 0.0 //Greasy joes car park
014B: $GEN_CAR45 = init_parked_car_generator #LINERUN -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 898.1875 -996.8125 4.5625 angle 90.0 //Greasy joes car park
014B: $GEN_CAR46 = init_parked_car_generator #MOONBEAM -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 874.25 -983.6875 4.5625 angle 90.0 //Greasy joes car park
014B: $GEN_CAR47 = init_parked_car_generator #BELLYUP -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 978.5625 -1093.0 13.25 angle 0.0 // Fish Factory
014B: $GEN_CAR48 = init_parked_car_generator #BELLYUP -1 -1 force_spawn 0 alarm 100 door_lock 0 min_delay 0 max_delay 10000 at 996.25 -1127.5 13.25 angle 270.0 // Fish Factory
014B: $GEN_CAR49 = init_parked_car_generator #BELLYUP -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1012.5 -1141.0 13.25 angle 180.0 // Fish Factory
// REDLIGHT DISTRICT
014B: $GEN_CAR51 = init_parked_car_generator #PEREN -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 973.0 -420.0 14.5 angle 0.0 // Back alleyway in Redlight district
// CRUSHER
014B: $GEN_CAR52 = init_parked_car_generator #PONY -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1111.75 45.0 -100.0 angle 266.0 // By crusher
// BEACH
014B: $GEN_CAR64 = init_parked_car_generator #BOBCAT -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1460.5 -345.0 -100.0 angle 270.0 // Fish factory
// *************************************STAUNTON CAR GENERATORS***************************
// POLICE STATION
014B: $COM_CAR1 = init_parked_car_generator #POLICE -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 354.1875 -1055.875 -100.0 angle 0.0 // At police station
014B: $COM_CAR2 = init_parked_car_generator #ENFORCER -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 340.0625 -1055.875 -100.0 angle 90.0 // At police station
014B: $COM_CAR25 = init_parked_car_generator #POLICE -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 356.5 -1170.25 22.0 angle 0.0 // At police station
014B: $COM_CAR26 = init_parked_car_generator #SENTINEL -1 -1 force_spawn 0 alarm 70 door_lock 0 min_delay 0 max_delay 10000 at 334.375 -1151.0 22.0 angle 90.0 // At police station
// HOSPITAL
014B: $COM_CAR3 = init_parked_car_generator #AMBULAN -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 194.6875 -41.0625 -100.0 angle 0.0 // At hospital
014B: $COM_CAR4 = init_parked_car_generator #AMBULAN -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 216.5 -40.75 -100.0 angle 180.0 // At hospital
014B: $COM_CAR5 = init_parked_car_generator #MOONBEAM -1 -1 force_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 at 315.875 -7.0 -100.0 angle 212.0625 // At hospital car park
014B: $COM_CAR6 = init_parked_car_generator #ESPERANT -1 -1 force_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 at 216.5 -40.75 -100.0 angle 180.0 // At hospital car park
014B: $COM_CAR7 = init_parked_car_generator #KURUMA -1 -1 force_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 at 315.875 -7.0 -100.0 angle 212.0625 // At hospital car park
014B: $COM_CAR8 = init_parked_car_generator #BOBCAT -1 -1 force_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 at 299.25 10.75 -100.0 angle 35.5 // At hospital car park
014B: $COM_CAR9 = init_parked_car_generator #STALLION -1 -1 force_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 at 338.6875 -4.5625 -100.0 angle 267.6875 // At hospital car park
014B: $COM_CAR10 = init_parked_car_generator #RUMPO -1 -1 force_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 at 358.6875 11.6875 -100.0 angle 272.6875 // At hospital car park
// ASUKAS
014B: $COM_CAR11 = init_parked_car_generator #YAKUZA -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 500.0 -659.375 -100.0 angle 0.0 // By Asukas place
014B: $COM_CAR12 = init_parked_car_generator #BLISTA -1 -1 force_spawn 0 alarm 40 door_lock 0 min_delay 0 max_delay 10000 at 486.5 -643.5625 -100.0 angle 180.0 // By Asukas place
014B: $COM_CAR20 = init_parked_car_generator #YAKUZA -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 475.5 -617.375 15.1875 angle 0.0 // By Asukas place
014B: $COM_CAR21 = init_parked_car_generator #LANDSTAL -1 -1 force_spawn 0 alarm 60 door_lock 0 min_delay 0 max_delay 10000 at 485.0 -710.0 -100.0 angle 270.0 // By Asukas place
014B: $COM_CAR27 = init_parked_car_generator #BANSHEE -1 -1 force_spawn 0 alarm 80 door_lock 0 min_delay 0 max_delay 10000 at 477.5625 -731.375 -100.0 angle 90.0 // By Asukas place
// BELLEVILLE PARK
014B: $COM_CAR28 = init_parked_car_generator #LANDSTAL -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 63.375 -591.25 25.875 angle 90.0 // By cottage
// TORRINGTON
014B: $COM_CAR29 = init_parked_car_generator #MANANA -1 -1 force_spawn 0 alarm 20 door_lock 0 min_delay 0 max_delay 10000 at 233.5 -1236.688 20.5 angle 0.0 // Underground car park
014B: $COM_CAR30 = init_parked_car_generator #YAKUZA -1 -1 force_spawn 0 alarm 60 door_lock 40 min_delay 0 max_delay 10000 at 259.1875 -1196.688 20.5 angle 90.0 // Underground car park
014B: $COM_CAR31 = init_parked_car_generator #BLISTA -1 -1 force_spawn 0 alarm 30 door_lock 40 min_delay 0 max_delay 10000 at 228.75 -1205.688 20.5 angle 180.0 // Underground car park
014B: $COM_CAR32 = init_parked_car_generator #KURUMA -1 -1 force_spawn 0 alarm 20 door_lock 70 min_delay 0 max_delay 10000 at 211.5 -1213.5 20.5 angle 90.0 // Underground car park
014B: $COM_CAR33 = init_parked_car_generator #SENTINEL -1 -1 force_spawn 0 alarm 20 door_lock 70 min_delay 0 max_delay 10000 at 458.875 -1503.375 -100.0 angle 0.0 // Casino car park
014B: $COM_CAR34 = init_parked_car_generator #YAKUZA -1 -1 force_spawn 0 alarm 50 door_lock 50 min_delay 0 max_delay 10000 at 442.6875 -1465.688 18.375 angle 180.0 // Casino car park
014B: $COM_CAR35 = init_parked_car_generator #IDAHO -1 -1 force_spawn 0 alarm 30 door_lock 30 min_delay 0 max_delay 10000 at 424.375 -1501.0 -100.0 angle 90.0 // Casino car park
014B: $COM_CAR36 = init_parked_car_generator #BANSHEE -1 -1 force_spawn 0 alarm 80 door_lock 0 min_delay 0 max_delay 10000 at 476.0625 -1496.375 -100.0 angle 220.0 // Casino car park
// FORT STAUNTON
014B: $COM_CAR37 = init_parked_car_generator #COLUMB -1 -1 force_spawn 0 alarm 0 door_lock 30 min_delay 0 max_delay 10000 at 352.375 -345.5 -100.0 angle 180.0 // Construction site
014B: $COM_CAR38 = init_parked_car_generator #COLUMB -1 -1 force_spawn 0 alarm 20 door_lock 30 min_delay 0 max_delay 10000 at 394.6875 -171.375 -100.0 angle 295.0 // Construction site
014B: $COM_CAR39 = init_parked_car_generator #PANLANT -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 388.0 -95.0 -100.0 angle 65.0 // Construction site
014B: $COM_CAR40 = init_parked_car_generator #PANLANT -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 302.875 -245.1875 -100.0 angle 270.0 // Construction site
014B: $GEN_CAR60 = init_parked_car_generator #YAKUZA -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 339.8125 -290.625 16.0 angle 158.1875 // Construction site
014B: $GEN_CAR61 = init_parked_car_generator #YAKUZA -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 359.0625 -291.0625 16.0 angle 146.8125 // Construction site
014B: $GEN_CAR62 = init_parked_car_generator #YAKUZA -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 361.875 -339.0625 16.0 angle 339.3125 // Construction site
// ASPATRIA
014B: $COM_CAR41 = init_parked_car_generator #BOBCAT -1 -1 force_spawn 0 alarm 30 door_lock 30 min_delay 0 max_delay 10000 at -51.5625 -324.0 -100.0 angle 90.0 // Stadium parking lot
014B: $COM_CAR42 = init_parked_car_generator #IDAHO -1 -1 force_spawn 0 alarm 30 door_lock 30 min_delay 0 max_delay 10000 at -40.5 -346.75 -100.0 angle 270.0 // Stadium parking lot
014B: $COM_CAR43 = init_parked_car_generator #MULE -1 -1 force_spawn 0 alarm 30 door_lock 30 min_delay 0 max_delay 10000 at -30.0 -366.875 -100.0 angle 270.0 // Stadium parking lot
014B: $COM_CAR44 = init_parked_car_generator #BLISTA -1 -1 force_spawn 0 alarm 30 door_lock 30 min_delay 0 max_delay 10000 at -62.25 -344.0625 -100.0 angle 90.0 // Stadium parking lot
014B: $COM_CAR45 = init_parked_car_generator #STALLION -1 -1 force_spawn 0 alarm 30 door_lock 30 min_delay 0 max_delay 10000 at -72.1875 -332.5 -100.0 angle 270.0 // Stadium parking lot
014B: $GEN_CAR35 = init_parked_car_generator #FIRETRUK -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -83.875 -443.5625 -100.0 angle 90.0 // At Fire Dept.
// NEWPORT
014B: $COM_CAR15 = init_parked_car_generator #ESPERANT -1 -1 force_spawn 0 alarm 70 door_lock 0 min_delay 0 max_delay 10000 at 301.6875 -582.5 25.875 angle 270.6875 // Multi story car park
014B: $COM_CAR16 = init_parked_car_generator #RUMPO -1 -1 force_spawn 0 alarm 70 door_lock 0 min_delay 0 max_delay 10000 at 302.375 -562.5 25.875 angle 88.1875 // Multi story car park
014B: $COM_CAR17 = init_parked_car_generator #STALLION -1 -1 force_spawn 0 alarm 70 door_lock 0 min_delay 0 max_delay 10000 at 283.1875 -566.4375 25.875 angle 91.8125 // Multi story car park
014B: $COM_CAR19 = init_parked_car_generator #BLISTA -1 -1 force_spawn 0 alarm 70 door_lock 0 min_delay 0 max_delay 10000 at 302.1875 -510.375 25.875 angle 269.5 // Multi story car park
014B: $COM_CAR24 = init_parked_car_generator #BLISTA -1 -1 force_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 at 324.5 -455.875 22.5 angle 90.0 // Behind Multi story
// BOATS
014B: $COM_CAR13 = init_parked_car_generator #SPEEDER -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 593.25 -664.0 0.0 angle 0.0 // At Asukas jetty
014B: $COM_CAR23 = init_parked_car_generator #REEFER -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 568.0 -686.0 0.0 angle 180.0 // At Asukas jetty
014B: $COM_CAR14 = init_parked_car_generator #REEFER -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 592.375 -766.6875 0.0 angle 0.0 // Jetty south of Asukas
014B: $COM_CAR22 = init_parked_car_generator #PREDATOR -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 554.75 -767.5625 0.0 angle 0.0 // Jetty south of Asukas
// PHIL'S TRUCK
014B: $PHIL_CAR = init_parked_car_generator #BARRACKS -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 10000 max_delay 40000 at 133.5 208.75 11.875 angle 180.0 // Phil's truck
// KINGDOM COME CARPARK
014B: $COM_CAR46 = init_parked_car_generator #MOONBEAM -1 -1 force_spawn 0 alarm 20 door_lock 20 min_delay 0 max_delay 10000 at -52.25 -1458.25 26.125 angle 90.0 // Kingdom Come carpark
014B: $COM_CAR47 = init_parked_car_generator #KURUMA -1 -1 force_spawn 0 alarm 20 door_lock 20 min_delay 0 max_delay 10000 at -77.5 -1485.0 26.0 angle 90.0 // Kingdom Come carpark
014B: $COM_CAR48 = init_parked_car_generator #STINGER -1 -1 force_spawn 0 alarm 40 door_lock 40 min_delay 0 max_delay 10000 at -70.875 -1443.563 25.75 angle 180.0 // Kingdom Come carpark
// UNDERGROUND BEDFORD POINT
014B: $COM_CAR49 = init_parked_car_generator #RUMPO -1 -1 force_spawn 0 alarm 40 door_lock 40 min_delay 0 max_delay 10000 at 9.5 -1475.688 19.6875 angle 0.0 // Underground Bedford Point
// PHIL'S TANK
014B: $SPECIAL_TANK = init_parked_car_generator #RHINO -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 132.0 173.875 11.5625 angle 0.0 // Phil's Tank
// *************************************SSV CAR GENERATORS******************************
014B: $SUB_CAR1 = init_parked_car_generator #CHEETAH -1 -1 force_spawn 0 alarm 100 door_lock 0 min_delay 0 max_delay 10000 at -458.375 268.0 -100.0 angle 180.0 // Swankville carpark
014B: $SUB_CAR2 = init_parked_car_generator #LANDSTAL -1 -1 force_spawn 0 alarm 100 door_lock 0 min_delay 0 max_delay 10000 at -585.0625 265.0 -100.0 angle 0.0 // Swankville carpark
014B: $SUB_CAR3 = init_parked_car_generator #STINGER -1 -1 force_spawn 0 alarm 100 door_lock 0 min_delay 0 max_delay 10000 at -712.0625 263.5625 -100.0 angle 180.0 // Swankville carpark
014B: $SUB_CAR4 = init_parked_car_generator #AMBULAN -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -1249.063 -92.5 -100.0 angle 90.0 // At Hospital
014B: $SUB_CAR5 = init_parked_car_generator #POLICE -1 -1 force_spawn 0 alarm 0 door_lock 50 min_delay 0 max_delay 10000 at -1266.0 -37.6875 -100.0 angle 160.0 // At police station
014B: $SUB_CAR6 = init_parked_car_generator #COLUMB -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -402.0 291.5625 -100.0 angle 252.0 // Swankville carpark
014B: $SUB_CAR7 = init_parked_car_generator #PATRIOT -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -218.5 263.6875 3.5 angle 90.0 // Picnic area
014B: $SUB_CAR25 = init_parked_car_generator #FIRETRUK -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -839.375 -463.75 -100.0 angle 90.0 // At airport
014B: $GEN_CAR63 = init_parked_car_generator #DODO -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -1268.438 -528.625 10.1875 angle 180.0 // At airport
014B: $SUB_CAR40 = init_parked_car_generator #BANSHEE -1 -1 force_spawn 0 alarm 80 door_lock 0 min_delay 0 max_delay 10000 at -755.0 204.25 27.6875 angle 179.8125 // Projects
014B: $SUB_CAR41 = init_parked_car_generator #STALLION -1 -1 force_spawn 0 alarm 70 door_lock 5 min_delay 0 max_delay 10000 at -724.75 180.1875 27.6875 angle 182.0 // Projects
014B: $SUB_CAR42 = init_parked_car_generator #BLISTA -1 -1 force_spawn 0 alarm 70 door_lock 5 min_delay 0 max_delay 10000 at -668.25 99.25 17.75 angle 359.5625 // Projects
014B: $SUB_CAR43 = init_parked_car_generator #COLUMB -1 -1 force_spawn 0 alarm 70 door_lock 5 min_delay 0 max_delay 10000 at -449.9375 -13.1875 2.875 angle 0.625 // Projects
014B: $SUB_CAR44 = init_parked_car_generator #LANDSTAL -1 -1 force_spawn 0 alarm 70 door_lock 5 min_delay 0 max_delay 10000 at -510.8125 74.5 2.875 angle 0.25 // Projects
014B: $SUB_CAR45 = init_parked_car_generator #BOBCAT -1 -1 force_spawn 0 alarm 70 door_lock 2 min_delay 0 max_delay 10000 at -217.625 318.75 2.5 angle 358.8125 // Projects
014B: $SUB_CAR46 = init_parked_car_generator #KURUMA -1 -1 force_spawn 0 alarm 70 door_lock 1 min_delay 0 max_delay 10000 at -561.3125 -6.3125 2.875 angle 91.0 // Projects
// ********************AIRPORT CARPARK********************************************************
014B: $SUB_CAR8 = init_parked_car_generator #LANDSTAL -1 -1 force_spawn 0 alarm 20 door_lock 20 min_delay 0 max_delay 10000 at -896.625 -414.1875 11.25 angle 90.0 // At airport
014B: $SUB_CAR9 = init_parked_car_generator #BLISTA -1 -1 force_spawn 0 alarm 20 door_lock 40 min_delay 0 max_delay 10000 at -896.625 -395.1875 11.25 angle 270.0 // At airport
014B: $SUB_CAR10 = init_parked_car_generator #STALLION -1 -1 force_spawn 0 alarm 30 door_lock 20 min_delay 0 max_delay 10000 at -882.0625 -391.6875 11.0 angle 0.0 // At airport
014B: $SUB_CAR11 = init_parked_car_generator #INFERNUS -1 -1 force_spawn 0 alarm 60 door_lock 20 min_delay 0 max_delay 10000 at -862.875 -404.375 11.0 angle 180.0 // At airport
014B: $SUB_CAR12 = init_parked_car_generator #SENTINEL -1 -1 force_spawn 0 alarm 30 door_lock 40 min_delay 0 max_delay 10000 at -846.625 -413.5625 11.0 angle 180.0 // At airport
014B: $SUB_CAR13 = init_parked_car_generator #MANANA -1 -1 force_spawn 0 alarm 10 door_lock 20 min_delay 0 max_delay 10000 at -814.8125 -372.375 11.0 angle 180.0 // At airport
014B: $SUB_CAR14 = init_parked_car_generator #RUMPO -1 -1 force_spawn 0 alarm 10 door_lock 10 min_delay 0 max_delay 10000 at -821.1875 -404.6875 11.0 angle 180.0 // At airport
014B: $SUB_CAR15 = init_parked_car_generator #TAXI -1 -1 force_spawn 0 alarm 10 door_lock 20 min_delay 0 max_delay 10000 at -767.875 -404.625 11.0 angle 0.0 // At airport
014B: $SUB_CAR16 = init_parked_car_generator #ESPERANT -1 -1 force_spawn 0 alarm 20 door_lock 20 min_delay 0 max_delay 10000 at -773.375 -373.125 11.0 angle 180.0 // At airport
// *****************************OUT FRONT OF AIRPORT******************************************
014B: $SUB_CAR19 = init_parked_car_generator #TAXI -1 -1 force_spawn 0 alarm 20 door_lock 20 min_delay 0 max_delay 10000 at -750.375 -603.125 11.0 angle 270.0 // At airport
014B: $SUB_CAR20 = init_parked_car_generator #TAXI -1 -1 force_spawn 0 alarm 20 door_lock 20 min_delay 0 max_delay 10000 at -750.375 -567.125 11.0 angle 270.0 // At airport
// **************************AIRSTRIP********************************************************
014B: $SUB_CAR17 = init_parked_car_generator #SPEEDER -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -856.375 -1228.125 1.0 angle 250.0 // Runway
014B: $SUB_CAR18 = init_parked_car_generator #PREDATOR -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -1126.375 -1034.125 1.0 angle 270.0 // Runway
014B: $SUB_CAR21 = init_parked_car_generator #POLICE -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -1574.0 -873.0 11.0 angle 90.0 // Police helipad
014B: $SUB_CAR22 = init_parked_car_generator #RUMPO -1 -1 force_spawn 0 alarm 20 door_lock 10 min_delay 0 max_delay 10000 at -1073.0 -753.0 11.0 angle 360.0 // Freight terminal
014B: $SUB_CAR23 = init_parked_car_generator #RUMPO -1 -1 force_spawn 0 alarm 20 door_lock 10 min_delay 0 max_delay 10000 at -1088.0 -753.0 11.0 angle 360.0 // Freight terminal
014B: $SUB_CAR24 = init_parked_car_generator #RUMPO -1 -1 force_spawn 0 alarm 20 door_lock 10 min_delay 0 max_delay 10000 at -848.0 -657.0 11.0 angle 90.0 // Freight terminal
014B: $SUB_CAR30 = init_parked_car_generator #DODO -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -847.5625 -753.1875 10.1875 angle 143.6875 // In hangar
014B: $SUB_CAR31 = init_parked_car_generator #DODO -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -1525.313 -924.25 10.1875 angle 246.75 // West airport by choppers
// ******************RC DESTRUCTION DERBY*****************************************************
014B: $RC_VAN1 = init_parked_car_generator #TOYZ -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1014.0 -120.0 5.0 angle 270.0 // Diablos
014B: $RC_VAN2 = init_parked_car_generator #TOYZ -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1158.0 -309.0 23.0 angle 180.0 // Mafia
014B: $RC_VAN3 = init_parked_car_generator #TOYZ -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -633.75 64.5625 19.0 angle 175.0 // Hood
014B: $RC_VAN4 = init_parked_car_generator #TOYZ -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 366.0 -1312.0 26.0 angle 180.0 // Yakuza
return
:SWITCH_CAR_GENERATOR
014C: set_parked_car_generator $GEN_CAR28 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR29 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR1 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR2 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR3 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR4 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR5 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR6 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR6 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR9 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR10 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR11 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR12 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR13 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR15 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR16 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR17 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR18 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR57 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR58 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR19 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR20 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR21 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR22 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR24 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR25 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR59 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR23 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR30 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR31 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR53 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR8 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR32 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR34 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR36 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR37 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR38 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR40 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR41 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR42 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR43 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR54 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR55 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR56 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR33 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR44 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR45 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR46 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR47 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR48 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR49 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR51 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR52 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR64 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR1 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR2 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR25 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR26 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR3 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR4 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR5 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR6 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR7 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR8 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR9 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR10 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR11 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR12 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR20 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR21 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR27 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR28 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR29 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR30 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR31 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR32 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR33 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR34 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR35 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR36 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR37 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR38 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR39 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR40 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR60 cars_to_generate_to 0
014C: set_parked_car_generator $GEN_CAR61 cars_to_generate_to 0
014C: set_parked_car_generator $GEN_CAR62 cars_to_generate_to 0
014C: set_parked_car_generator $COM_CAR41 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR42 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR43 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR44 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR45 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR35 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR15 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR16 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR17 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR19 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR24 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR13 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR23 cars_to_generate_to 0
014C: set_parked_car_generator $COM_CAR14 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR22 cars_to_generate_to 101
014C: set_parked_car_generator $PHIL_CAR cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR46 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR47 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR48 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR49 cars_to_generate_to 101
014C: set_parked_car_generator $SPECIAL_TANK cars_to_generate_to 0
014C: set_parked_car_generator $SUB_CAR1 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR2 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR3 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR4 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR5 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR6 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR7 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR25 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR63 cars_to_generate_to 0
014C: set_parked_car_generator $SUB_CAR40 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR41 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR42 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR43 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR44 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR45 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR46 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR8 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR9 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR10 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR11 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR12 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR13 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR14 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR15 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR16 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR19 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR20 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR17 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR18 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR21 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR22 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR23 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR24 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR30 cars_to_generate_to 101
014C: set_parked_car_generator $SUB_CAR31 cars_to_generate_to 101
014C: set_parked_car_generator $RC_VAN1 cars_to_generate_to 101
014C: set_parked_car_generator $RC_VAN2 cars_to_generate_to 101
014C: set_parked_car_generator $RC_VAN3 cars_to_generate_to 101
014C: set_parked_car_generator $RC_VAN4 cars_to_generate_to 101
if
0038: $MASTERDEBUG == 1
then
014C: set_parked_car_generator $GEN_CAR60 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR61 cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR62 cars_to_generate_to 101
014C: set_parked_car_generator $COM_CAR23 cars_to_generate_to 101
014C: set_parked_car_generator $SPECIAL_TANK cars_to_generate_to 101
014C: set_parked_car_generator $GEN_CAR63 cars_to_generate_to 101
end
return