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Pokemon.cs
59 lines (45 loc) · 1.34 KB
/
Pokemon.cs
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using UnityEngine;
using System.Collections;
public class Pokemon : MonoBehaviour
{
const float MOVE_TO_POKEBALL_SPEED = 3;
Vector3 initialPosition;
Quaternion initialRotation;
Vector3 initialScale;
public bool CanBeCaptured
{
get;
private set;
}
void Awake()
{
initialPosition = transform.localPosition;
initialRotation = transform.localRotation;
initialScale = transform.localScale;
}
public void Capture(Transform pokeball)
{
GetComponent<Collider>().enabled = false;
StartCoroutine(Coroutine_Capture(pokeball));
}
IEnumerator Coroutine_Capture(Transform pokeball)
{
CanBeCaptured = false;
float delta = 0;
while (delta < 1f)
{
delta = Mathf.Min(1f, delta + Time.deltaTime * MOVE_TO_POKEBALL_SPEED);
transform.position = Vector3.Lerp(initialPosition, pokeball.position, delta);
transform.localScale = new Vector3(1f - delta, 1f - delta, 1f - delta);
yield return null;
}
CanBeCaptured = true;
}
public void ResetPokemon()
{
transform.localPosition = initialPosition;
transform.localRotation = initialRotation;
transform.localScale = initialScale;
GetComponent<Collider>().enabled = true;
}
}