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Alterac Valley scripting #1117
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Adding to this, areas around Galv and Balinda will still get roaming NPCS defending it even when the boss is dead. This gets very problematic in the areas around Galv. Still unsure if any of this existed in the vanilla AV. |
i agree that you are unsure about how alterac valley works do sum research plox |
Thanks for the input ! I absolutely am not sure about any of this, but some of it is very obviously bugs, IE guards spawning on opposite side capped GY and Ivus / Icelord behavior. |
the guards will keep spawning until you have completely captured the graveyard, ivuz and forest lord will sit in mid for 10 minutes before they decide to push(not sure if they work, havent seen it yet) |
2 times out of 3 the Ice Lord and Ivus will run through terrain back to the middle field after killing a unit, and then not move from there at all. Also, I'm not sure if it's intended but I ( along with a lot of people I'm sure ) have noticed instances of Horde rushing straight to Vanndar without killing any tower boss / Balinda, which should theoretically be impossible with the warmasters standing around; I have not seen Alliance be able to do the same ( skip Galv ) and succeed, ever. It's unclear if something is bugged but it does feel very odd.
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