Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

C'Thun Eye Beam not working correctly. #1228

Open
Holyfrogg opened this issue Feb 23, 2019 · 0 comments
Open

C'Thun Eye Beam not working correctly. #1228

Holyfrogg opened this issue Feb 23, 2019 · 0 comments

Comments

@Holyfrogg
Copy link

The current implementation of Eye Beam works so that it will be cast on whoever gets on the threat table of C'Thun first, and then one more time on the same target before being randomly cast on any player in combat with C'Thun.

This is not the correct behaviour. The correct behaviour of Eye Beam is that it should be cast a total of three times on the first target before being randomly assigned. This makes a huge difference in how the pull is handled and would mean the standard way of pulling the boss back in 2006 is not possible on Northdale as effectively you are meant to have 50% more time to establish proper positions before having to deal with the chain mechanic.

While it is difficult to see in some of the videos how many times the beam is cast because of the camera angle, you could work it out by counting the seconds that pass before you can see the beam being directed in any other direction than where the tank is standing. This behaviour seem to be very consistent between the various videos. Some of the videos also show clear as day the beam targetting the first player to enter the room at least three times before being cast on anyone else.

Source:
https://www.youtube.com/watch?v=HbdGoHLqWN0
https://www.youtube.com/watch?v=nIp6w2tQBI4
https://www.youtube.com/watch?v=z40YcsvI7tY
https://www.youtube.com/watch?v=-vS5skzvwjM

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

No branches or pull requests

1 participant